![]() | The Fall of the Song: History, but with a Twist![]() "The Fall of the Song" is now available for download. This new custom campaign follows the actual course of history up to a critical event, and then begins an alternate "what if" timeline. Two challenging maps are featured, and they form the stage for a storyline of tragedy, courage, hope, and quite a bit of bloodshed! For some clues (and spoilers) about this campaign, check out the screenshots in the playtest album. Designer Gweilo would like to thank his playtesters Um Lei Tung, TuShaWuJin, and Bandenere. You can download the campaign here. Prepare yourself, it is designed to be a solid challenge for advanced players! |
![]() | Coming: The Fall of the SongWith the coming of the Year of the Ox, designer Gweilo has announced a new project. He is currently working on a new custom campaign entitled "The Fall of the Song". The storyline will follow the woeful history of the last years of the "Southern Song Dynasty". However, a twist in the plot based on a deviation from actual history will immerse the player in an engaging story - to save the Song's last boy-emperor from the clutches of "Kublai Khan"! You may follow the progress of this project in Gweilo's Design Blog. To see the progress, check out the gallery album of playtest screenshots. Gweilo anticipates a release date sometime in February or March of 2009. |
![]() | The Wayward Sun Wu Kong Returns!![]() Wuxing Mountain is a place of mystery and ancient secrets. Do you dare build upon it? The wait is over! Designer Gweilo has just released his new custom campaign "The Wayward Sun Wu Kong". This campaign is a blend of history and legends set during the early years of the Tang Dynasty. Sound interesting? For more insight into what awaits you in this adventure, check out the screenshots in the playtest album. Gweilo would like to thank his veteran playtester Um Lei Tung, who has collaborated with him for many years. You can download the campaign here, but be forewarned: it is designed to be a solid challenge for advanced players! |
![]() | The Monkey King's New Starring Role![]() There have been many artistic representations of Sun Wu Kong, but perhaps this one is the most fitting for his new starring role. He is a powerful buddhist hero with many abilities, and many moods to match! Designer Gweilo is currently working on a new custom campaign entitled "The Wayward Sun Wu Kong". The storyline will feature the mischievous Monkey King, and players will need to adapt to the idiosyncrasies of this supernatural being. The plot will include events from the beginning of the famous Chinese novel "Journey to the West". Will you be able to help the monk Xuanzang recruit Sun Wu Kong for his Great Quest? These fantasy aspects will be blended to real history. The timeframe of the campaign is in the early 7th century CE, when the Tang Dynasty was replacing the Sui as rulers of the Middle Kingdom. This was not a peaceful time, and the campaign design will reflect this. Sound interesting? You can read more about the development of this project in Gweilo's Design Blog. To see the progress, check out the gallery album of playtest screenshots. That album will grow as the playtesting continues over the next few months. Gweilo anticipates a release date sometime in the summer of 2008. |
![]() | SOLO Blog Debuts at HeavenGames!SOLO is written by Gordon Farrell, a long-time professional designer of single player campaigns for AAA games such as Empire Earth and Empires: Dawn of the Modern World. In addition, he has worked on strategy titles such as Caesar IV, Children of the Nile and BreakAway Games' Middle Eastern city builder, Arabian Lords. He is currently Lead Writer for Reverie World Studios' first game, Dawn of Fantasy, due for release in Fall 2008. HGS regulars will recognize Gordon's work as a staple of our download sections, from games as diverse as Age of Empires and Caesar 3, to both Stronghold 1, Stronghold 2 and Age of Kings. In addition to his HGS mods, he has highly-rated Civilization 4 mods uploaded at CivFanatics as well. Gordon is on the faculty of New York University, where he teaches narrative theory for video games, theory of screenwriting, and advanced studies in dramatic art. He also lectures at Marymount Manhattan College in video games, script analysis, and theatre history. In 2002, Prima Games published his essay, "The Theory of Scenario Design." His extensive professional and academic experience promises an exciting column filled with commentary on the art of games that will be both controversial and thought-provoking. |
![]() | EmperorMapper is Now Available! You can use EmperorMapper to browse through every map that comes in a campaign! Pecunia has just released EmperorMapper. It is a small utility program to create PNG minimaps directly from Emperor campaigns (.pak), map files (.map) and saved games (.sav). The created images look exactly like in-game minimaps. For campaigns, all maps used in the campaign are viewable. EmperorMapper has too many uses to list! Kudos to Pecunia for creating this fantastic tool! |
![]() | New Job Openings at HeavenGames! With all of the changes at HeavenGames, several have opened up! A job at HeavenGames has great benefits in addition to the resume-building experience it offers, including: The current job openings are: Head to the the help wanted page for detailed job descriptions and please contact the CEO at socvazius@heavengames.com if you're interested in any of these positions! |
![]() | HeavenGames' Staff System: A RevampSource: The HG Blog So now that things have been settled with HG's identity, it's time to go on to the fun stuff: the staff system! Woo! It's been discussed in a previous blog post that HeavenGames doesn't operate as efficiently as it could from a staff perspective. A lot of issues have already been dealt with in the past several months, but there are two substantial problems that must be taken care of. First, there is no effective way to ensure quality and consistency of work across all of our sites. Second, we do not have dedicated jobs in a number of support capacities, including marketing, sales, and the like. Revamped Staff System The owners have thus discussed the issue with the HeavenGames staff and have come up with the following system: ![]() As you can see, HeavenGames will still be run fundamentally the same: the Exco - chaired by the CEO - makes all of the network-wide administrative decisions andSeraphs work under the Exco as site administrators. What will be added to the system will be a Seraph Liaison and Support Departments. First, the Seraph Liaison... (Readmore!) |
![]() | HeavenGames - A New IdentityWe have thus discussed the issue with our staff and decided that we should make HeavenGames a site entirely geared towards community. At its core, HeavenGames always has been about building the best communities possible, so it only makes sense that we devote all of our resources to that service...(Read more!) |
![]() | WANTED: Bold, Brazen, Bronze-age Bandits!![]() What flaming carnage will you wreak from the back of your own war chariot? As its name implies, "Bandit Lord's Destiny" is a new custom campaign that allows you to take your citybuilding skills in a slightly different direction. You will soon find yourself engaged in such interesting passtimes as making (and receiving) threats, launching raids, sacking cities, and demanding ransoms. With all that fun, there is little need to dwell on the less appealing aspects, like appeasing the Ancestral Heroes, forced construction, extortion payments, being used like a pawn by Powers-Greater-Than-You, and the outright degradation of begging to other cities! Just give the life a try, and before long you could become the Most Wanted Villain in all the Zhou lands! Designer Gweilo has set this entertaining storyline during the historic final years of the Western Zhou Dynasty. Do you know the ancient Chinese morality story concerning the Legend of the Beacon Towers? Here is your chance to experience the actual events surrounding it - and from a unique perspective! Gweilo would like to thank his veteran playtest team of Shaun, Pagh, and Um Lei Tung. Some of their great playtesting efforts are available for viewing in the Bandit Lord's Destiny playtest album. You can download the campaign here, but be forewarned: it is designed to be a solid challenge for advanced players! |
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