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Downloads Home » Campaigns » The Destiny of Cao V2- Singleplayer Campaign

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The Destiny of Cao V2- Singleplayer Campaign

Author File Description
Gweilo2
File Details
Age: Steel
# of Episodes: 8
# of Cities: 5
Difficulty: Hard
Custom Maps: Yes
Minimap:
"A bad subject in time of peace, a hero in time of trouble".
-- a description of General Cao Cao.

Strap on your armor, then drape your ministerial robes over it. You'll need both as you immerse yourself in the turbulent Three Kingdoms period. A player relives the career of the famous Cao Cao and his generals. Designed by a history buff (and R3K junkie) who strived for as much accuracy as possible. Be sure to read the text file 'CaoV2Readme.txt' that comes in the download package. It contains installation instructions, background information, campaign designer notes, and mission hints (warning: contains spoilers).

An advanced knowledge of Emperor is not required to successfully complete this campaign, but experience in the military aspect will help. If you played
the original version of this campaign, this version 2 is a step up in challenge.

A player will build at 5 different locations - each with its own custom-made map. A total of 14 cities are available for interaction.

Missions Teasers: (Note: The first 7 missions use a 'time limit' goal, which is given in years below)

Mission 1 - 'The Fugitive' - 1 year, the year 189 CE

Mission 2 - 'The Pillars of Power' - 6 years, from 190 CE to the end of 195 CE.

Mission 3 - 'The Puppetmaster' - 3 years, from 196 CE to the end of 198 CE.

Mission 4 - 'The Battle of Guandu' - 2 years, from 199 CE to the end of 200 CE.

Mission 5 - 'Pacification of the North' - 4 years, from 201 CE to the end of 204 CE.

Mission 6 - 'Pursuit Into the Sand' - 3 years, from 205 CE to the end of 207 CE.

Mission 7 - 'Temple of the Bronze Bird' - 9 years, from 208 CE to the end of 216 CE.

Mission 8 - 'The Romance of the Three Kingdoms' - no time limit, starts in 217 CE.
AuthorReviews   ( All | Comments Only | Reviews Only )
Sharog
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions4.0
Playability: 5
there is alot different options u can use every mission. very enjoyable and replayable.

Balance: 4
all the military strength and the commonities avaidable are very well balanced. except im having a hard time in conquering 6 shield cities.

Creativity: 5
survival missions are very fun. nicely done.

Map Design: 3
too many empty space, lack of build chalenge, unlike campaigns from h711, which is quest for perfection.

Story/Instructions: 4
historically correct i think, except caocao never made it that far. and i never read anything about him fighting xiongnu, prolly just mine lack of knowledge.

Additional Comments:
military events are definately ur strongest points. there is no other campaign around that can have soo much fun with the combats.
allain
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
This was really an enjoyable game. I had very much fun with this. I found all aspects here where it is all about in Emperor.

Balance: 4
Very good balance between the military and the building aspects!

Creativity: 5
The survival games was a very nice and creative part of the campaign.

Map Design: 4
The maps were not so difficult for the buidling aspect; but this a aspect i like because i don't like too much(sometimes nearly impossible) exploring to get the perfect harmony in Feng Shui.

Story/Instructions: 5

It is very clear that Gweilo made a very nice link to the historical aspects of that time.


Additional Comments:

Congratulations! It is very clear that you put a lot of time and effort to make this campaign. I really had a very nice time playing this campaign! Thank you for that.

Allain
ivrunafowl
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
This campaign was the one that proved to me that I needed to improve my game play in several areas of the game mechanics if you will. After the first mission of the game I struggled to complete 2nd, and 3rd missions, but I finally got threw. The survival missions where new to me, but I did like them. Once completed my game skills had advanced greatly.

Balance: 4
The over all pace of this campaign moves along quite well, mixing up the balance well with not too much hassle to meet the requirements.

Creativity: 5
Experiencing what it may have been like for Cao Cao to go through was a treat.

Map Design: 4
My favorite map was of Dun. Simple as it may be, it felt real.

Story/Instructions: 5
This is about the best part of the designer’s submission. The read me text is 5 star.

Additional Comments:
The revision of the campaign was a big improvement, more enjoyable, and challenging.
While not too tough it does present tasks that someone who has not learned, or used micromanaging could benefit from.

[Edited on 05/10/07 @ 02:44 PM]

LucullusMaximus
Rating
3.8
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions5.0
Maybe some of the grades are a little low .The reason for that is that I played A Xias diary prior to this one.You might say I was a little spoiled after that.

Warning:some spoilers below.

Playability: 3
A little low pherhaps. My main complaints are the missions found in Xuchang, mission 3 and 5. The first mission in this city (mission 2) plays very well. It is not the normal difficulty level you would expect from Gweilo, but a nice start-up of a city with a monument and a time limit. I had some time to spare so I started to collect some animals and soon I had five of them in my menagerie. Additionally I built a decent elite block and an army of nine forts. When mission 3 started the victory conditions were already fulfilled so it only played for a month. Mission 5 was fairly easy with spies available and wasent much of a challenge. And i totally agree that spies are too powerful.

Balance: 4
A little high pherhaps. This is not the time strained,tough mission objectives, campaign of later Gweilo design. This is more leisure , but I don´t mind that at all.

Creativity: 4
The two siege missions alone makes this campaign worthwile. Great fun.

Map Design: 3
If memory serves me right these were modified maps that came with the core-game. Therefore not the stunning maps of later campaigns.

Story/Instructions: 5
You really set the standard for this part for any future designers.

Additional Comments:
There are two ways to get started with Gweilos campaigns. One is to start backwards with one of the tougher ones, like Fall of Song. This is a hard school, but after hour´s of frustration and agony, you end up a much better player with broader understanding of the game. But I would recomend that you start from this end. The transition from the core-game will be easier. There is still a lot more action gong on in this campaign than in any of the ones found in the core-game.

On final question. I mentioned that I played this campaign right after finishing A Xias diary. And this gave me the feeling of this one as A Xia diary light version. Is there any chance that the Xia diary campaign is an upgrade of Destiny of Cao?

[Edited on 10/25/11 @ 01:40 PM]

zergoid
Rating
4.2
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
Very enjoyable campaign, it hold my interest from start to finish.

Balance: 3
3 is perhaps too low. This is just to reflect the fact that balance is probably the campaign's weakest point. It's not that balance is bad. However, the second siege mission was much easier than the first one, since enemy didn't have catapults or enough infantry and could do nothing with my huge fortress. Also, the third Xinzheng mission was probably balanced around military sabotage. I didn't build enough forts in previous missions, and perhaps I could've built more, but I guess it would've been harder than just "hard", due to short time limit and me always playing with perfect FS. I fully agree with Gweilo that military sabotage is an inherently unbalanced feature. It cost tens of thousands to bribe enemy troops, but only 800 to kill at least 2 forts. There is no way to balance that, and I'm glad that Gweilo decided to turn sabotage off in his following campaigns.

Creativity: 5
Presenting the life of Cao Cao in a city building game seems to be a rather difficult task, yet the author has managed to pull that off in a surprisingly convicing manner. The campaign is very cleverly designed, nothing but 5 here.

Map Design: 4
The maps are OK, nothing wrong with them. Easy to build, maybe it would've been better if one of them were a bit more challenging is that respect. That's a minor point though.

Story/Instructions: 5
The story is excellent and instructions are top notch. One of the best readme files I've ever read :)

Additional Comments:
I had a lot of fun with this campaign and would recommend it to anyone.

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Rating
4.2
Breakdown
Playability4.0
Balance3.8
Creativity4.8
Map Design3.6
Story/Instructions4.8
Statistics
Downloads:6,171
Favorites: [Who?]0
Size:1.54 MB
Added:01/24/03