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The legend of Lake Tai

Author File Description
File Details
Age: Steel
# of Episodes: 1
# of Cities: 1
Difficulty: Hard
Custom Maps: Yes
“It is the end of Song Dynasty; China has taken over by Mongols force. A new dynasty, so called Yuan Dynasty, is now established. However, you, General Yao, will never give up and surrender to those people. You will lead a resistance force to Lake Tai to continue your resistance. Only from there, due to the complex water/islands environment, you will have a chance to survive. This is a long and dark way; it won't be easy. But, as long as there is a chance, you will never surrender, never give up!

General Yao, your enemy will try every way to take you down, not only militarily, but also economically. Due to the condition of islands, you must get some of your supplies from outside world. You enemy know this, they will try to cut down the trade routes you have. However, you are not alone; there are many other Chinese people feel the way you feel, and they will support you if they can. You can trade with nearby Chinese city stealthily, but once your enemy knows this, they will cut all the contacts you have with that city. Be prepare for this, it could be years without supply from outside. Mongolian force will also stroke you during supply blackout, because they know this is your weakest time. It is a long dark way, General Yao. In order to keep your people's spirit up and to monumentalize those deaths, you decide to build a small but meaningful monument--The Great Temple.”

Unlike my other two campaigns, this campaign no longer push you to the space limit, but you still need to plan every thing carefully. This campaign will test your ability to manage you supplies, from your own production, to imports, to store goods, you need have a good concept for each of them. Only if you manage those steps to its best, you can survive this campaign. Please note this campaign is not designed for beginners. If you are looking for a big flat piece of land with every thing smoothly, this is not for you. All setting in this campaign are reasonable and accomplishable, but you need to have a good understanding of the game to do so.

I will give you some tip to help you build this campaign:

1. All medium/large islands are connectable, and most of them can be connected by a few different ways. Try as many possible connections as you can; some of them could be more efficient than others. Play these connections before you start to build your city, after you have a good idea of island/connection placement, and then restart the game to build your city.
2. Some of the ferry can only be connected from one side first. If you can’t get ferry connection from one side, then try another side.
3. Both city entry/exit are near southeast of the map.
4. Connect your major islands by more than one way, especially if you use ferry to connect them to entry/exit. Your ferry can be destroying by enemy force, so you need multiple connections to prevent road blocked to China. By multiple connections, especially those backend connections, there is no way your enemy can block your road to China unless they destroyed most parts of your city.
5. Distance is fish production’s killer. Build your fishing quay near shipping spot, and build mill near the fishing quay. This rule is the same for some other production buildings.
6. Some of later trade blackout could last as long as 7 years (early version is usually 3~4 years), be prepare for this. Since your enemy most likely to strike you after they cut your trade routes, protect your warehouse! Build walls and tower you needed, and build multiple of warehouse, never put all eggs in one basket! You will have such hard time if your enemy destroyed your stored supplies.
7. There is a way to mining copper for cash. You need to build mint as close to copper mine as possible. There is one way you can place a mint and inspector tower close to copper mine on near islands, but you have to play round to figure it out. It is a puzzle game, the winner get the reward.
8. I also include a .set file within the zip file for player to take a look at event setting. This could help you to prepare for the coming events if you really need help. To play this campaign, you only need .pak file. The city map file is not included, so you can’t modify this campaign your self. If you believe a modification is necessary, leave your comments in the comment area; I will modify it if I agree with you.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 3
The mission goals were a bit too long imho.
60 Year survival time!
I also messed up with my planning. I think I needed to take down my elites in order to reach the luxurious housing goal. :-/

Balance: 4
(Insert Balance analysis here)

Creativity: 4
The map was very creative. A nice little puzzle game.

Map Design: 5
Beautifull map, one minor point though. I didn't know where the villies would enter. I would like to see a road there to hint as to where the entry point is. Now there were three possible locations.

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
Map Design5.0
Playability: 4
Fabulous was a great challenge, placement of housing blocks and spacing and absoulute challenge

Balance: 4
Good blance between the sectors, pop, industry, commerce, military aspects. good usage of Heros.

One complaint. Guan Di can bless a mill with Bean Curd. The mill setting doesn't accept Bean Curd... Not good thus to keep food quality up Zao visited me for years at a time.

Creativity: 5
Loved the size and spacing challenge. logistical nightmare. Compares to Wu Mountain

Map Design: 5
Good balance between fall of the song 2 and 3 and wu mountain. Logistically challenging. A little long for my liking. 36 years. After year 15 very monotonous. with slight variation towards last three expensive invasions. yet possible to bribe with a change from Doaist to Buddist heroes for the 3 invasions.

Thanks for the challenge.

Was fun my compliments to the chef

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