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Downloads Home » Campaigns » The Warlords of Koguryo - Singleplayer Campaign

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The Warlords of Koguryo - Singleplayer Campaign

Author File Description
Gweilo2
File Details
Age: Steel
# of Episodes: 5
# of Cities: 2
Difficulty: Hard
Custom Maps: Yes
Minimap:
By the close of the 2nd century CE, the Middle Kingdom was in turmoil. The long decline of the Han dynasty had reached the point where it ruled in name only. The real power was in the hands of warlord generals, who commanded large personal armies. Their struggles over the next century were forever immortalized in Luo Guanzhong's magnificent historical novel 'San Guo Yan Yi', which we know in the west as 'The Romance of the Three Kingdoms'. Some of the characters and events in this book form the backdrop storyline in this campaign. To maintain chronological continuity it is recommended that this campaign be
played just after concluding the Han Dynasty campaign 'The Silk Road', which comes included in the Emperor game.

As the Middle Kingdom slid towards civil war, the administration of its border territories quickly fell into chaos. Such was the situation in Koguryo. The Korean and Xiongnu warlords, who had enjoyed raiding the Chinese holdings with impunity for years already, began making even stronger attacks. The Chinese situation there became dire. Then, Fate sent the Gongsun clan to Koguryo. From this clan emerged strong leaders who regained control of the region.

In this campaign, you will experience the events and challenges faced by the first two generations of the Gongsun clan in Koguryo. This was a period of constant warfare and diplomacy. Are you up to it?

A player will interact with 14 historically-accurate cities. Resources, commodities, and available structures follow the Emperor model for the (early) Steel Age. Sabotage by spies is prohibited in this campaign, although spies can still be used for information gathering. This campaign features two new maps of original design, and 'enormous' size.

Four extra files are included in the download package. The first is a text file 'TWOK_Readme.txt', which contains installation instructions, background information, campaign design notes, and mission hints (warning: contains spoilers). The other three files are images called 'Koguryo_map1.gif', 'Koguryo_map2.jpg', and 'R3K_Cities.gif' . They are maps of ancient Koguryo and the Middle Kingdom, and are included solely for historical reference.

IMPORTANT NOTE: This campaign contains missions involving speed, empire map diplomacy, and heavy military action. It is designed for experienced players with more than a casual knowledge of the game. Generally speaking, if you enjoyed 'The Destiny of Cao V2' campaign, you should like this one.

Missions Teasers: (Note - the first four missions use a 'time limit' goal)

Mission 1 - 'The Last Refuge' - 4 years, from 190 CE to the end of 193 CE.

Mission 2 - 'The Fortress of Liaoyang' - 4 years, from 194 CE to the end of 197 CE.

Mission 3 - 'A Warlord Arises' - 6 years, from 198 CE to the end of 203 CE.

Mission 4 - 'A Dangerous Resettlement' - 4 years, from 204 CE to the end of 207 CE.

Mission 5 - 'The Warlords of Koguryo' - no time limit, starts in 208 CE.
AuthorReviews   ( All | Comments Only | Reviews Only )
um lei tung
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
The only reaason why I didn't give full marks was due to the possibility of 'road to china blocked'. This is a known bug (nothing was done about it in the new patch) and can be avoided by moving the cliffs. I guess this might mess up the game play if they are moved.
Balance: 5
I played it a couple of times and got hammered from all sides, but it was still possible to succeed. Fast immigration is the need of the day.
Creativity: 5
How much more can you put in a campaign?
Map Design: 5
Haven't seen maps like this even from the developers. Took a while to chart all the the little accesses.
Story/Instructions: 5
The story line is like history lessons and the instructions are pretty clear.
Additional Comments:
Looking forward to more campaigns, keep it up and bring it on!
Xiang Yu
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
I had great fun playing this campaign and its the best custom one i have played in along time. Good job.

Balance: 5
Generaly everything was good. no problems.

Creativity: 5
Definatly put alot of effort in. It shows. Very interesting to play.

Map Design: 4
Good maps but could be improved in certain areas. small things really. Still good.

Story/Instructions: 5
Story was great. The plot fitted toghether well and was an intersting campaign.

Additional Comments: Great campaign.
allain
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 4

Balance: 5

Creativity: 4

Map Design: 5

Story/Instructions: 5

Additional Comments:

Congratulations, Gweilo. This was again a big fun playing this campaign.
There was an excellent mix of everything Emperor has to offer. I really hope you'll make more as this.
Thx.
LucullusMaximus
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
In this campaign there is an increase of the severity. Time limits are more strained and enemies attack more often and in greater numbers than in previous campaigns made by Gweilo. The first year of mission 1 and 4 are hectic. You need to have a plan for your entire city during that first year of these two missions. Mistakes made at the start of these two missions will haunt you for the rest of the campaign, especially if playing on "very hard" level.

Balance: 4
I encountered an unusual behaviour from the Koreans in mission 2 and 3. I was under strong pressure, had recently defeated a Xiongnu invasion in mission 2. My army was still not sufficiently structured and two Korean armies were on their way into the city. I pulled my remaining units to the city walls and prepared for a desperate battle. Then all of a sudden, the Korean armies collapsed and fell to the ground like sacks of potatoes. They had not been in contact with my army nor received any fire from the towers. At first I drew a sigh of relief , but when this pattern repeated itself for future battles, I was just disappointed. It simply became too easy. I did not encounter this behaviour from the koreans in Lo-lang. Was it perhaps an economic decline event that triggered this?

Creativity: 4
Perhaps a little unfair on such a good campaign, but both cities follow the same pattern . A busy first year followed by massive immigration, and then countless invasions. I am not saying that this is bad but it lacks the diversity you spoiled us with in later campaigns.

Map Design: 5
Two wonderful maps, especially the Lo-lang map. At Lo-lang awaits many decisions about where the city should be located. This placement will affect all the invasions that will come . Be prepared for many surprises when the invading armies are taking all possible routes towards your city


Story/Instructions: 5
Top marks. (as usual)

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Rating
4.7
Breakdown
Playability4.5
Balance4.8
Creativity4.5
Map Design4.8
Story/Instructions5.0
Statistics
Downloads:5,396
Favorites: [Who?]0
Size:0.99 MB
Added:12/02/03