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Downloads Home » Completed Cities » Warlords of Koguryo Mission 4

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Warlords of Koguryo Mission 4

Author File Description
File Details
Origin: Custom
Score: 745
Population: 1875
Difficulty: Very Hard
50 common houses
2 food farms
1 hemp farm
3 silk sheds

Added 2nd year
1 food farm
1 lacquer shed

I took measures to ensure that the 1800 population goal would not trigger until after January. Deleted a single house at a time, then undeleted after the house dissapears and homeless are spawned. I lost the supplies in the house but I got my entire cabbage harvest and maxed out sales to Kashgar.

Due to the mission 2 'accidental Ally', I didn't have much to accomplished. Opening trade and gifting would require turnaround time and not been productive due to 'mission complete eventing'.

Both invasions came from the northern lake. Xiongu targeted the Tower trap and got chewed up with the help of 2 full cavalry forts (a third was at half strength). The Koreans tried to take a scenic trip over the hills to the kingdom road gatehouse and received a heavy fine for littering from my cavalry troops. No troops loss on my part.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
I really like your choice of location for building the city. The two more conservative locations are either the large northern mountain valley, or the southern plateau. Either of those two spots offer better defense. Once again you have chosen the riskier approach. By building on the eastern edge, you give up some defensive advantages, but you get the benefit of fast immigration and good trader cycle times.

You did a great job in setting up your elite housing before ending the mission. That's a recommended strategy, regardless of where a player chooses to build.

You didn't really skew the mission by taking the bail-out loan from Liaoyang. It starts with a favor of 60 towards you anyway, so it is easy to make alliance with it. In other words, it can be a normal part of the mission 4 strategy to get the bail-out loan from Liaoyang even if you haven't managed to get it as an 'accidental' ally at the very start of the mission.

I am really eager to see how your city holds up in the last mission. You may find that you need to bribe a little bit. Good luck, and please post your mission 5.

Keep your sword sharp, Shaun! :)

[Edited on 01/31/04 @ 06:38 AM]

File Author
Thanks for the notes. The last mission was interesting. It was a bit drawn-out for my sake, preferring shorter missions, but others are likely not to notice.

The scripted invasions were much like 2-5 shield random invasions(increasiong each year independant of the shield count). The majority of invasions came from NW corner, right next to the gatehouse. The mutliple invasion was the most fun.

The text I uploaded for mission 5 has my momentary thought's and idea's, not a critic. I tried to convey how I played the mission since its hard to discern from the ending save.
I'm glad to hear you say most invasions came at the NW corner. In my testing, most of them came in the NE corner. The map has a full complement of 8 invasion points, and it appears as if the randomization algorithm is working properly.

I'll hold my other comments until I see what you wrote in the mission 5 submission.

I hope you will give a formal review rating for this campaign. Be honest, I can take it :)

[Edited on 01/31/04 @ 09:38 PM]

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