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The Romance of Three Kingdoms
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Author |
File Description |
daogra |
Posted on 10/10/02 @ 09:52 AM
File Details |
Age: |
Steel |
# of Episodes: |
4 |
# of Cities: |
6 |
Difficulty: |
Very Hard |
Custom Maps: |
Yes |
Minimap:
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A campaign about the history of 3 Kingdoms. The Offical JinWudi campaign tells of about the same history, but it is anachronic and too tiresome. This Campaign is much simple: Build your Kingdom first, then Conquer. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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tennyson98 |
Posted on 04/09/14 @ 12:53 PM
Playability: 5
(Insert Playability analysis here)
Balance: 4
(Insert Balance analysis here)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 2
(Insert Story/Instructions analysis here)
Additional Comments:
I really, really liked this map.. a lot. I have played thought it 4 times now. I have found that its all about counting out housing blocks right away. There is a good amount of pre-planning that goes into this map. |
Gweilo2
Staff |
Posted on 07/09/17 @ 07:48 AM
Playability: 3 - I could only find average enjoyment playing this campaign. In my opinion, there is simply too much left out. Envision a tree without branches and leaves. The basics are there, but they were not fleshed out.
Most of my enjoyment came in mission 1 since I was playing at 'Very Hard' and at that difficulty setting I had to struggle with starting funds and managing relations with 3 hostile non-player cities. After overcoming the hurdles of mission 1, the remaining missions were lackluster.
Balance: 2 - In my opinion, the balance was below average. It was hurt because of the following:
1. A customized pricing scheme was used for the commodities. It set all commodities with extremely low prices, making export trade a waste of time. It also hurt the homage options for heroes, because many commodities became worthless as homage gifts (due to there extremely low price).
2. From the very first mission onward, the player is allowed to grow all crops, hunt, fish, and produce salt. This removes all challenge for obtaining higher food quality through trade.
3. From the very first mission onward, the player is allowed to produce stone, steel, weapons, silk, and lacquerware. This removes all challenge for obtaining these items from trade.
4. Interaction with other cities can be ignored until the last mission, when a mission goal forces interaction. Was this really a simulation of the Three Kingdoms period?
5. In missions 2, 3, and 4 the starting treasury funds are reset to specific amounts. This hurts balance because it wipes out a player's hard efforts to accumulate a high treasury.
6. The designer rated this 'Very Hard' but I do not agree with that rating. In my opinion it rates at only 'Hard' - and that only because of mission 1 (starting with 3 hostile cities). After mission 1, the follow-up missions rate at 'Easy'.
Creativity: 2 - This category is below average due to the following:
1. No scripted events were encountered in any of the 4 missions in this campaign.
2. Only a bare-bones storyline was written in every mission introduction and mission victory splash screen.
3. Some of the missions only have a single mission goal, making them winnable in only a few game years.
4. In missions 2, 3, and 4 the beginning year is reset to only a few years after the beginning year of the prior mission, even though the player had played many years beyond that in the prior mission. I found this 'time travel to the past' rather annoying.
Map Design: 4 - The single map built for this campaign is above average. It will support perfect Feng Shui if a player does some hunting for it. I could not give full marks because some of the rock formations did not have enough trees near them to provide Feng Shui masking (i.e., let the player decide whether to remove the trees or not for flexible Feng Shui aspect options).
Story/Instructions: 2 - This category is below average because of the following:
1. Only a bare-bones storyline was written in every mission introduction and mission victory splash screen.
2. Grammatical and spelling errors are present.
3. Every mission victory screen has the same simple 'You win!' sentence.
4. The mission introduction texts do not really relate to the goals of the missions.
5. In missions 2, 3, and 4 the starting treasury funds were reset to specific levels. The storyline made no mention of why this was done.
6. I was disappointed in the instructions because from what was there, I knew the designer had done some research on Liu Bei's history in the Three Kingdoms period. It just wasn't explained well enough.
Additional Comments: In my opinion this campaign will be enjoyable to beginning to intermediate level players. It has the same feeling as Open Play, and all the action is driven by the player. Advanced players will probably only enjoy mission 1, after that they may lose interest.
[Edited on 07/18/17 @ 10:39 AM]
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HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 3.5 | Map Design | 4.5 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 1,817 |
Favorites: [] | 0 |
Size: | 314.75 KB |
Added: | 10/10/02 |
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