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Campaigns » The Wayward Sun Wu Kong - Singleplayer Campaign
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The Wayward Sun Wu Kong - Singleplayer Campaign
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Author |
File Description |
Gweilo2 |
Posted on 05/01/08 @ 06:11 AM
File Details |
Age: |
Steel |
# of Episodes: |
3 |
# of Cities: |
1 |
Difficulty: |
Very Hard |
Custom Maps: |
Yes |
Minimap:
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Once, there was a supernatural being called the Monkey King. His real name was Sun Wu Kong, and he served Great Buddha. His many powers were matched by his many moods. Inevitably, a day came when he rebelled. Sun Wu Kong caused great havoc in Heaven before Buddha himself appeared, and punished him.
Now five centuries have passed, and the legend of Sun Wu Kong has faded. It is now, during the time that the new Tang rulers are wrestling control of the Middle Kingdom from the Sui dynasty, that the pilgrimage of a monk will spark the return of the wayward Sun Wu Kong.
You serve with pride as a general of emperor Gaozu. He has ordered you north, to establish a city where you will produce commodities for the Tang war effort. Wuxing Mountain awaits you...rich in resources but also shrouded in rumor and legend. Will you sense the ancient secret also lying in wait? If you believe solving the mountain's mystery is the end of your challenges, you are mistaken. It is only the first of many!
A player will interact with 10 cities (9 historically-accurate). Resources, commodities, and available structures follow the Emperor model for the Steel Age. This campaign features a new custom map of 'enormous' size. Sabotage by spies has been disallowed for this campaign, although spies can still be used for information gathering.
For chronological continuity, this campaign should be played after concluding 'Refurbish Job', mission 4 of the Tang Dynasty 'A Time of Grandeur' campaign.
The download zip file contains an extra file named 'TWSWK_Readme.txt'. This text file contains installation instructions, historical background information, campaign design notes, general play tips, and mission hints (warning: contains spoilers). Additionally, other hints are available by viewing the album of playtest screenshots in the Emperor Heaven gallery.
IMPORTANT NOTE: This campaign is rated 'Very Hard', and is designed to provide a solid challenge for advanced players. For the best play experience, a player should possess an advanced understanding of time-constrained missions, money management, combat and military operations, trading, labor allocation, monument construction, summoning and using the Heroes, meeting production goals, and empire-map diplomacy. This campaign could be considered combat-heavy!
Missions Teasers (note: the first two missions have a time-limit)
Mission 1 - 'The Secret of Wuxing Mountain' - 8 years, from 618 CE to the end of 625 CE
Mission 2 - 'Guan Yin's Divine Plan' - 5 years, from 626 CE to the end of 630 CE
Mission 3 - 'The Taming of Sun Wu Kong' - no time limit, begins in 631 CE |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Beijing Tag |
Posted on 06/15/08 @ 11:50 AM
Playability: 4
Played at VH and aiming for perfect FS it can be a stiff challenge, but great fun.
Balance: 4
Three missions with a nice variety of goals. Perhaps the last mission could do with some added variety, perhaps too combat heavy for some.
Creativity: 4
No new trick or technique is required to win any of the missions, simply a sound knowledge of a broad range of Emperor skills. This is not a criticism rather a strength of the scenario. I prefer campaigns where a variety of strategies are required than 'one trick pony' types.
Map Design: 5
Only one map but what a map it is. Very realistic looking in layout with resources spread across the map rather than simply lumped together. A keen understanding of pathing mechanics is needed in order to effectively utilise the resources.
Story/Instructions: 4
It's a Gweilo campaign, so this area is strong as always.
Additional Comments: Quite a challenging triptych of missions. I think I enjoyed M1 the most, perhaps because it is always fun to get to grips with a new map, especially one so challenging. Think I might come back to it in a month or two and see how it plays out with the initial block (and maybe first mixed elite) placed in the southern plain by the in/out point.
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SeaWorld |
Posted on 09/05/10 @ 11:29 AM
Playability: 4
Rough, you got to know your techniques... The little things trick you up. Love the time limits...
Balance: 5
don't get side tracked, pause key was my best friend in the reallocation of labour. Annual tributes are a challenge
Creativity: 5
Some great changes from the original. large tributes, large population, extensive distances, an earthquake hit me in M3, lost entire city... rebuilding everything with just streets and statues was fabulous. the cashflow after M2 is stunning.
Map Design: 5
Really big. check settings on everything twice. never block potential up and down routes.
Story/Instructions: 4
M3 gets a little long...
Additional Comments:
We need a hero with a horse or something. Moving heros to combat sights in M2 or 3 is crazy due to the map size and the 8 possible entry points. They arrive to late to be effective and if you are lucky enough to have guessed correctly your forces arrive after they have left and then walking them back to the combat takes forever. I recommend 8 cavalries due to map size they can redeploy fastest across the map.
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Pikestaff |
Posted on 01/29/22 @ 03:18 AM
Playability: 5
I played this campaign on hard and found it very playable.
Balance: 4
I prefer to avoid fighting and bribe my way out of trouble. For me, mission 1 rates a strong 5. Tough at the start, with accurate play required throughout in order to afford the bribes and meet the treasury objective. Having planned ahead, missions 2 and 3 were rather less challenging. There's not a lot to do in mission 3 while your troops are abroad.
Creativity: 4
Great use of the map and other constraints to make mission 1 a real challenge. The various goods demands and production requirements sustain interest into the later missions.
Map Design: 5
The map really made me think about how to lay out my city to the best effect. That's my favourite part of the game so it was great for me.
Story/Instructions: 5
First rate as always from this author.
Additional Comments:
I have upload my completed city. There is further comment there. |
Strategic Indian |
Posted on 11/27/23 @ 03:46 PM
Playability: 5
(Insert Playability analysis here)
Since there are limited spaces, i have kept on putting my housing in the same places.
However, it is thoroughly enjoyable and i spent hours on this map. All the missions are tough, especially the first 2. The 2nd one is more hectic, so try to get 9 menagerie animals in the first mission itself (note to self: remember to do this).
Balance: 5
(Insert Balance analysis here)
The start is INTENSE!!!! But you get the hang of it, the initial demands of Chang-an should be met else they send an army to remind you of it.
You should prep for elite housing before you win the mission, else you shall have a bad time in M2. Make sure you have hemp and ceramics enough to put down said elite housing as soon as M2 starts. This is a very challenging mission. I do not use Guan Yin, mostly out of spite, but in this case, I used her to bribe the very first Mongol attack.
Creativity: 5
(Insert Creativity analysis here)
In the last phase of Mission 1, Chang-an (our overlord) kept asking for tonnes of food so I brought in my trusty friend Sheng Nong. So I love this bit of creative control the game gives me. I started off by bringing in Huang-Di for the free ceramics and help with the Mongols who invade Year 2. In year 1 itself i had to import 3 stones (for overlord), and 16 weapons enough for 2 cav forts. I kept going to the negative but my allies came in with 800 gold each.
Map Design: 5
(Insert Map Design analysis here)
great map! An absolute pleasure to play and behold. There are tremendous choke points and the distances are IMMENSE. This makes the movement of tea in the late game especially critical and houses devolve. To solve this, I put in 2 tea shops in the grand market with 3 warehouses getting tea. There is only 24 tea available per year as Bodhisattva is absent in this whole series. Why!!! He should have been pope !
Story/Instructions: 5
(Insert Story/Instructions analysis here)
SPOILER ALERT!
The action starts right off the bat. Be prepared, read the notes, pray, wear new underwear everyday, and remember to be happy!
Please please please map more such difficult missions! This was an absolute treat! Loved it every second, even the last mission, which is often not the case as you get uber powerful.
Additional Comments:
Thank you Gwielo, I have started to play this game intensely since 2020. I had played it a little since 2009 but preferred Pharoah.
However, serendipitously I stumbled on the custom campaigns and boy it has been a wild ride since. I have a small YouTube Channel where i play games with insane challenges.
This is right up my alley. Thank you for creating this, please make more!!!!
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.5 | Balance | 4.5 | Creativity | 4.5 | Map Design | 5.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 4,208 |
Favorites: [] | 0 |
Size: | 415.19 KB |
Added: | 05/01/08 |
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