The collection of minimap descriptions is presented in 4 ways.
-1. Alphanumeric: Complete listing of all MAPs in the "cities" folder of version 220.127.116.11.
-2. SinglePlayer Campaigns: Listing of MAPs by Standard Version 18.104.22.168 Campaigns with mission cityname and order indicated.
-3. Multiplayer: Listing of MAPs by Standard Version 22.214.171.124 Campaigns with cityname indicated.
-4. Custom Campaign & Open Play MAPs: Listings added describing all of the Singleplayer Custom Campaigns and Open Play Maps available in the HG download sections.
Mousing over any MAP image will indicate all the Campaigns that use it.
The extra data included for each MAP description include
-1. Map size and climate type
-2. Resources present(Copper, Iron, Salt, Stone)
-----Tree type, Canal or Great Walls can be discerned from the image.
-3. Water Trade indicates that both water entry/exit points present.
-4. Number of Fish and Prey points
-5. Number and type of Predators points
Unzip the package folder to a convenient location. I suggest 'My Documents' Folder, but it doesn't matter as the files are all self contained in the 'TuShaWuJins HTML' Folder and should work no matter where you move the 'TuShaWuJin' Folder.
"corealpha.htm" is the main entry point, which can be bookmarked. You can more easily find the htm files in the Folder by right clicking inside 'TuShaWuJin HTML' Folder and choose 'Arrange Icons by Type'.
As a far future side project, I have thought of making all the minimap images linkable to a large image that shows the entry/exit points for land and water, and perhaps showing the prey/predator/fish points. This is where I would provide linkage to each Campaign that uses it(quick clickability); sort of an expansion on the mouseover text idea.
Please: Download > Look it over > Discuss
This is a fantastic tool to preview the delivered and custom campaigns and maps for this game. I can see many uses for it, such as tutoring newer players, helping some players see hints to overcome especially-troublesome campaigns/missions, and to give designers ideas on how and why certain maps are designed and mated into specific missions in campaigns. The ability to see the scripted events is also quite remarkable, and useful.
Bravo! Thanks for this tremendous contribution to Emperor.
Posted on 08/01/09 @ 02:42 PM
The mini-map and campaign info for those maps is excellent. With these documents, one can analyze every map to find the best place to build their housing block and other structures,m without entering the game. It's also great for creating campaigns, because the delivered maps are good for player cities in campaigns.
Great job. I look forward to its further completion!