Rename “Mon_Great_Wall_15_subs.txt” to “original_Mon_Great_Wall_15_subs.txt”
Rename “Mon_Great_Wall_16_subs.txt” to “original_Mon_Great_Wall_16_subs.txt”
Copy/Paste the two unzipped TXT files “Mon_Great_Wall_15_subs.txt” & “Mon_Great_Wall_16_subs.txt” to “C:\Sierra\EmperorRotMK\Model”.
Navigate to “C:\Sierra\EmperorRotMK\DATA”
Rename “China_MapOfChina04.jpg” to “original_China_MapOfChina04.jpg”
Copy/Paste the unzipped JPG file “China_MapOfChina04.jpg” to “C:\Sierra\EmperorRotMK\DATA”
Navigate to “C:\Sierra\EmperorRotMK\Campaigns”.
Copy/Paste '”Defending Bing.pak” to C:\Sierra\EmperorRotMK\Campaigns.
Load the Custom Campaign “Defending Bing” and play.
When finished playing the campaign remove the added PAK,TXT and JPG files and reverse the renaming.
Canal Missions 2 and 5 may experiance crashes if you navigate to the north-eastern end of the canal using the minimap or rotate the map while in that north-eastern canal area. It is a Game Engine bug related to using a rotated canal.
Hectic, if you like monuments these rock. each one is challenging in its own right. Walls are walls but these are verging on rediculous
Great balance in the early years. juggling beween mission goals, food supply, micro management, military aspects... but once major hurdles are navigated. little slow but 90% speed and Xiwamu and everything flies
I lovd the challenge
Map Design: 5
Clever. enough space but really realy big
Not as intense as Gweilo. But i loved it.
Be warned these cities are big in all aspects. Population is massive, housing blocks are stunning, elite housing expands.
M6 is playable. Tricky but possible.
Loved this one. Thanks
Posted on 01/18/15 @ 06:37 AM
Game crashed frequently - never been a problem on any previous campaigns I've downloaded but absolutely plagued by it on this campaign.
If you like building lots and lots of very big monuments, this is the campaign for you.
New setting, customised everything including monuments- a lot of thought and effort has gone into the etting of this campaign and it really pays off.
Map Design: 5
Use of terraces as the only irrigatable farmland forced me to rethink my city planning. Trading was a challenge as the sea was the point of attack as well as the trading route for the majority of the other cities. Good delocalisation of resources forces the player to choose between them when developing the cities.
No real SPAG errors. Story was competently written and added to the playability in some places.