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Downloads Home » Campaigns » The Golden Age of the Tang

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The Golden Age of the Tang

Author File Description
File Details
Age: Steel
# of Episodes: 3
# of Cities: 1
Difficulty: Easy
Custom Maps: Yes
This 3 mission campaign gives the player the chance to build the Tang capital of Chang'an.
Chang'an means Eternal Peace and during its peak(around 750CE) the city was by far the largest in the world. Nearly two million lived within its metropolitan area, one within the city walls.

Chang'an embodied the ideals of classic Chinese city planning, one giant square divided into square districts, which in turn were divided into smaller square walled quarters.

Good luck, Noble Administrator!

Note: This is my first campaign and has no other purpose than giving the history interested a chance to build a 'close to authentic' RotMK copy of the greatest city in Imperial China. The player's management and military skills will be tested, but not strained.

There may be follow ups!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Senseisan Very good job for a first campaign , nice map ( and I don't found any glichy tile ) , all is running properly .
Campaign is easy ( as trading silk and taxing leads to an enormous yearly income , I finished the third scen' whith more than 1M$ ).
The only tip is about entry and exit points in opposite corners of a huge map , so trade is caped to more or less 40 items by city and by year , due to the travel time of caravans.
Ended whith 1000 Elites and 16 000 plebeians in luxuary appartments when I reached the building limit , whith a little more care by avoiding uselesses statues , and setting plebs instead of half of the elites , a 20 K city is reachable .
As needed , city is cut in five walled parts , the three plebeians compounds , the elite compound and the central " Yamen " whith monuments and officials buildings .

[Edited on 01/14/12 @ 07:50 AM]

File Author
Thank you Senseisan!

Yes, this is an easy campaign indeed. And I have thought about updating to a harder version.

A possible "challenge within the challenge" is to attempt to build as accurately as possible. To reconstruct Chang'an as it once was may be fun for those interest in Chinese history, but perhaps less exciting from a gaming point of view. Some guidelines can be given at http://en.wikipedia.org/wiki/Chang%27an.

I myself have only focused to locate the monuments at the "right" place, as elite and common housing seem to have been spread throughout the city's 9 districts.

Thank you for your tip on trade routes. If I update, the exit point will be to the South. More invasions may also make this campaign more fierce in nature. Your take on the city is interesting, and its nice to know that 20K is possible.
Senseisan Playing at " Normal" level instead of " Very Hard" , such a city can accomodate a large population , needing less ornaments for houses evolution .
In a contest whith more or less the same problem , 10 competitors were above 20K and two above 50K .

Edit The exit point is soon S_W , the entry point is N_E .
Don't matter here , due to the numerous trading cities , you can trade as the Ford brothers ( Sell all you can produce and produce all you can sell ...).

Edit Whith some changes in my previous city , reached 22 000 happy guys in nine walled parts.

Don't be too harsh for city appearance , as a so great population was not forwarded when I begun the campaign ...

As the strength of invasion is caped , such a city don't bother fighting invaders , you can bribe half a dozen of major invasions any year and still make benefit .

[Edited on 01/19/12 @ 05:03 AM]

Map Design5.0
Playability: 3
I experienced an adequate level of fun while playing this campaign. However, I realized upon finishing that alot of my fun was manufactured by myself, due to imposing house rules that exceeded what was necessary to win the campaign, such as requiring perfect Feng Shui and conquering all cities on the Empire Map. Left to its own, this campaign still delivers an average level of fun - although advanced players may find it somewhat lackluster.

Balance: 4
The balance does a good job of meeting the 'normal' difficulty chosen by the designer.

Creativity: 3
The map and storyline are strong, but they are hampered by a general lack of scripted events. Little happens other than cities appearing and activating on the empire map.

In my opinion there was an overabundance of trade commodities. It would have been more creative to limit some of the commodities between the cities, thus challenging the player to make more careful choices in trade partners and enemies.

Another reason I cannot rate creativity any higher is that the designer decided to reset the city treasury at the beginning of missions 2 and 3. This was done without providing the player with any explanation in the mission introduction text. Perhaps a better design approach would have been to allow the funds in the city treasury to be carried over into the later missions, coupled with mission goals of achieving a higher treasury in each subsequent mission.

Map Design: 5
The map is a beautiful representation of historical Chang-an. It gets full marks for its design as well as for providing opportunities to attain perfect Feng Shui. I found excellent challenge in hunting for perfect Feng Shui - it was hard, yet not impossible. The design of the empire map was good, and many cities were placed in their historical locations.

Story/Instructions: 4
The story was good. It had some historical accuracy which I really liked. The story in each mission was well-supported by mission goals. I could not quite give top marks here due to numerous spelling errors.

Additional Comments:
This campaign provides excellent entertainment to players of beginning to intermediate level. Advanced players can also find good entertainment value, although they may find it necessary to impose some house rules to liven things up.

Congratulations to the designer for a nice addition to our library of custom campaigns. The Chang-an map will certainly stand out as one of our best!

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