A highly idiosyncratic scenario – no farms, only basic roads, no walls/towers and multiple invasions along a gulley that got a little hairy towards the end. Positioned crossbows dudes overlooking the valley to rain down pointy death and a troop of plucky infantry to plug the gap. Plonking a few guard towers into the gulch, summoning Huang Di and calling upon allied troops late on certainly helped.
Two odd happenings, firstly the musicians decided to run around the industry block rather than go into the housing which halted evolution and during one invasion a third of both housing and industry collapsed due to lack of inspector cover. Housing inspector(s) may have been eaten by a tiger (but I doubt it given that troops were nearby) but no idea why industry inspector forgot to do his/her job. Relocating the musician unit and adding a gate or two to the market exit seemed to solve the former issue and the inspector problem didn’t occur on a re-run.
Always nice to see trading by water, an underused aesthetic feature in Emperor.
Nice tactic there to hold the tigers back by placing that gauntlet of watchtowers.
To this day, this mission 7 is still my favorite of this particular campaign. I really liked how everything came together on it and the excitement and tension builds, even up to the last few game months (as you saw). It's hard to design short missions like this one that contain all that and are still playable; I think I nailed this one.