Just one tip: many players (like me) are Feng Shui freaks. Meaning, we won't build a city unless we can achieve perfect Feng Shui. So we carefully study maps and pay close attention to how many trees (Wood aspect) are adjacent to rock formations and elevation changes (Earth aspect), because the trees serve to 'mask' the Earth Feng Shui element of the rock or elevation. We love to see this, because we know we can still use that part of the map for either Wood or Earth Feng Shui aspect. How? Well, we do this by using the shovel icon to remove the trees, thus changing the Wood aspect to Earth. When I look at your map I see a lot of rocks without trees adjacent to them. That means there is no flexibility in Feng Shui, it can only be used as Earth aspect. Of course, there is nothing wrong with what you have done, I'm just commenting that your map can provide greater flexibility to players if you consider putting 1x1 trees adjacent to rock formations and elevation changes (hills and cliffs).
cleavus123 File Author
Posted on 10/08/17 @ 01:07 PM
Sweet Gweilo, I hear ya! I'm the same with feng shui, I always have it all green on my games as well.
I'll increase the amount of vegetation around rocks going forward. Thanks for the tips bud!