"He is honest in words, effective in action, faithful in keeping promises, and fearless in offering his own life to free the righteous from bondage." ~ the historian Sima Qian, describing a Xia.
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"He treasures the state, friendship, duty, promises, kindness, vengeance, honor, and righteousness more than his own life." ~ the historian Liang Qichao, describing a Xia.
"For ten years I have been polishing this sword;
Its frosty edge has never been put to the test.
Now I am holding it and showing it to you, sir:
Is there anyone suffering from injustice?" ~ from "The Swordsman", by Jia Dao - a 9th century poem about the Xia.
Who were the Xia? The Xia (pronounced 'see-ya' in English) can be thought of as the Chinese equivalent of Europe's Knight-errants. However, they were more than that. They were administrators, scholars, and soldiers-of-fortune. They came from both noble and humble origins. They lived their lives by a code and measured themselves by a strict set of values. They were men of intelligence, as well as men of action, and they played important roles throughout the history of the Middle Kingdom.
This 4th installment in the Xia Diary series takes you south, into the warm seas and steaming jungles of Annam (ancient Vietnam, Cambodia, and Laos). The setting is the 13th century CE, when the Tran Dynasty first came to power in Dai Viet (ancient Vietnam). This dynasty faced many challenges in the 13th century. This campaign recreates those same challenges, and offers you the opportunity to use your unique skills as a Xia to solve them. Actual historic events such as rebellions, pirate attacks, and Mongol invasions are included in this campaign. Once again, your own diary entries will chronicle your adventures as an active participant in these events.
This campaign includes the maximum scope of ten missions. A player will interact with 11 cities (10 historically accurate). Resources, commodities, and available structures follow the Emperor model for the steel age.
Five new custom maps have been designed for this campaign. They are all of 'enormous' size, and feature unique concepts, such as an offshore island and destroyed cities that require rebuilding. Four of these maps were adapted from the actual topography of the historic city they represent.
This campaign uses a customized pricing scheme for commodities (designed by Shaun), which replaces the game's default Imperial Standard Prices. These customized prices ripple into several aspects of gameplay, and the overall impact adds an additional level of challenge.
Sabotage by spies has been disallowed in this campaign, although spies may still be used for information gathering.
An extra file is included in this download. It is a text file named 'AXDIV_Readme.txt', and contains installation instructions, background information, campaign design notes, general play tips, and mission hints (warning: contains spoilers). Additionally, other hints are available by viewing the album of playtest screenshots in the Emperor Heaven gallery.
IMPORTANT NOTE: This campaign is rated 'Very Hard', and will provide a solid challenge for advanced players. For the best play experience, a player should possess an advanced understanding of the game's military aspect, time-constrained missions, money management, trading, labor allocation, production output, monument construction, summoning and using the Heroes, and empire-map diplomacy.
Missions Teasers: (Note - all missions except 10 use a 'time limit' or 'survival' goal)
M1 - Adventure on Steel Island - 6 years, from 1221 CE to the end of 1226 CE.
M2 - To Quell a Rebellion - 3 years, from 1227 CE to the end of 1229 CE.
M3 - A Quest for Spice - 5 years, from 1230 CE to the end of 1234 CE.
M4 - A Xia's Wrath - 6 years, from 1235 CE to the end of 1240 CE.
M5 - Old Bones Resurrected - 7 years, from 1241 CE to the end of 1247 CE.
M6 - The Threat of Champa - 5 years, from 1248 CE to the end of 1252 CE.
M7 - The Two Treasures of Tamralipti - 5 years, from 1253 CE to the end of 1257 CE.
M8 - Escape to Steel Island - 2 years, from 1258 CE to the end of 1259 CE.
M9 - The Mongol's Yoke - 10 years, from 1260 CE to the end of 1269 CE.
M10 - Grand Xia of Dai Viet - no time limit, starts in 1270 CE.