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Festivals & Zodiac Bonuses

Pecunia has provided detailed information on Festivals & Zodiac bonuses.

New Year's Festival

Every year, in the February game month, if your population is bigger than 100 people, you have the option to hold a New Year's Festival. This festival is pretty important to your people. They will be happier if you hold it, and will become unhappier when you prohibit them to celebrate the new year.

A New Year's festival costs you money and food, how much of both depends on your population.
The formula:

cash: (population + 10) / 5
round down to the nearest multiple of 100
food: rounded cash * 2

Example: if you have a city of 4200:
cash: (4200 + 10) / 5 = 842, round down to 800
food: 800 * 2 = 1600

Below a table for populations up to 5490:

 

Population Cash Food
0-100 n/a n/a
100-490 100 200
490-990 200 400
990-1490 300 600
1490-1990 400 800
1990-2490 500 1000
2490-2990 600 1200
2990-3490 700 1400
3490-3990 800 1600
3990-4490 900 1800
4490-4990 1000 2000
4990-5490 1100 2200


Zodiac Bonus

If you hold a festival when the year of your zodiac animal starts, you receive a bonus. You can choose which bonus you want to have: a gift, reduced building cost, improved yield/production, or a defensive military bonus. What you get depends on the element of that year: wood, fire, earth, metal or water.

Gift

You get a gift of one of the listed goods based on the element, plus you get an animal for your menagerie if you have built your palace.

Element loads

Possible gift

Wood 8 wood lacquerware lacquer wheat
Fire 7 bean curd weapons meat bronzeware
Earth 5 clay ceramics stone millet
Metal 9 bronze iron steel hemp
Water 6 millet salt fish tea

Reduced building cost

When you build one of the structures listed for the element of that year, you only pay one quarter of the normal cost.

Element Building cost reduced to 1/4 for ...
Wood logging shed catapult fort mulberry & lacquer trees lacquerware maker flowering tree wheat field
Fire infantry fort chariot fort crossbow fort weaponsmith soybean field
Earth kiln clay pit stoneworks walls laborers' camp millet field
Metal mint cavalry fort bronzeware maker smelters & steel furnace hemp field
Water well salt mine irrigation pump & ditch ferry pond millet field

Improved Yield/Production

You get double productions from the buildings listed below associated with the element of that year.

Element

Production increased for ...

Wood mulberry tree lacquer tree logging shed wheat field
Fire weaponsmith soybean field
Earth kiln clay pit stoneworks millet field
Metal smelters & steel furnace hemp field
Water all wells evolve salt mine all field and orchard tiles 100% fertile milllet field

Defensive Military Bonus

You get a military benefit on your map only for that year.

Element Your troops

Enemy troops

Wood +30% bonus to morale attack value lowered 20%
Fire +30% bonus to speed lose morale 30% faster
Earth +20% bonus to hit points battering & catapult attacks 50% less effective
Metal +20% bonus to attack values speed reduced 30%
Water +20% bonus to armor values 50% harder to torch buildings