I Need a Hero
Pecunia has provided detailed information at the bottom on how Homages to heroes work.
Click on the Hero name below to go to a page with more specific details of that Hero, the effects of their blessings and other benefits.
|Heroes in Emperor|
|Hero||Religion||Blesses||Walker||1/2 cost of||Capture Animals||Fights||Other Benefits||Associated Monuments|
|Yes||No||Makes it more difficult for enemies to burn buildings||Great
|No||No||Satisfies Non-Player City requests for food||Splendid Temple|
Grand Temple Complex
Adds 1 ceramics to each house
|No||Yes||Helps Chariot Morale|
Satisfies Non-Player City requests for ceramics
|Earthen Great Wall|
Stone Great Wall
Xi Wang Mu
of the West
|Daoist||Jade Carver||Dao Priest||Guilds|
|Yes||No||Speeds up Monument Construction||Grand Temple Complex|
|Daoist||Food Shop||Dao Priest|
Adds 1 unit of delicious food to each house
|No||No||Free New Year Festival||Large Palace|
God of War
|No||Yes||Helps Cavalry Morale|
No Muggers, Thieves or Bandits can appear in the city
Stone Great Wall
Goddess of Mercy
Tai Chi park
|No||No||Halves cost of bribes|
City Health bonus
Kung Fu Monk
|Buddhist||Tea curing shed|
|Tea curing shed|
|No||Yes (in own city only)||Satisfies Non-Player City requests for tea||Temple
Sun Wu Kong
|Yes||Yes||Emissaries to other cities cost nothing and travel faster||Large Palace|
Sage of all Time
Grand and Imperial Ways
|No||No||Tax revenues are increased|
Satisfies one burial good provision for Tumulus or Grand Tumulus
|Yes||Yes||1/2 cost to train spies|
Reduces travel time of your army
Helps infantry morale
|Earthen Great Wall|
|Confucian||Trading Stations / Quays||Confucian Scholar||Warehouse|
|No||No||Traders arrive more frequently||Grand Temple Complex|
All Heroes increase your popularity when they are in the city.
Associated Monuments - When a Monument is completed in your city then any hero associated with that Monument has their homage level increased to Exalted. The homage level of Ancestral Heroes will never fall below contented once their associated monument is completed.
Walker type - This means that when the hero passes houses (or other buildings in the case of inspectors) the house receives coverage as if that type of walker had passed. While this can be very useful, heroes tend to vary their walking route often and are usually not reliable as a sole means of receiving coverage unless you are prepared to continually monitor them and move their flag to ensure they go where you need them to.
Fighter - For more details of the strengths/weaknesses of each Hero as a fighter see the Hero Hit points table
Hero Moods - There are eight happiness levels: angry, unhappy, neglected, contented, pleased, happy, joyful, and exalted. Only Ancestral heroes ever become neglected, unhappy or angry, the rest will never go below contented. Once a Hero reaches happy there is a chance they will appear in your city, though it is more likely to happen at joyful and almost certain at exalted.
Homages - Before a hero will honour your city with a visit, you have to pay homage to them. In addition to that.. the Ancestral heroes want to have homages every once in a while. If you neglect your Ancestors, they may conjure up a drought, an earthquake, or a flood.
To pay homage to a hero, click on the Religion tab and click on the word 'Religion' at the top to open the Religion full report. You'll see the portraits of available heroes there with their level of contentment below their portrait. Click on a portrait, at the bottom now appears a box with available goods for offering in your city. Click one of the goods, select how many of that good you want to give (small, medium or large) and click on 'Make offering'.
To be able to pay homage to a hero of a certain
'religion', you need to have the proper buildings in your city:
How happy will a hero be with your offering?
This depends on 4 factors:
- the size of the offering (small=1, medium=2, large=4)
- the cost of the goods offered: a hero will be happier with silk than with rice, just because silk is more expensive.
- how many people in your city have access to buildings of that religion
- the feng-shui rating of your city: the more harmonious your city, the more effective your offering is
If you give a medium offering of silk or lacquerware, your homage level with that hero can be increased from 'contented' to 'exalted' at once.
Keep in mind that you can only pay homage to any hero once a month, and also mind the goods you give: if you give too many your city may run out of a particular good, causing your housing to devolve.
How many goods do I need for an offering?
This depends on
city size, the bigger your city is, the larger offerings the heroes expect.
Table for the amount of goods needed for one offering for populations up to 9200:
Further thresholds can be found using the following formula:
|population threshold = 256 * [small homage]^2|
Example: you built a city of (say) 25,000 citizens. How much goods is a
Calculate back using the formula:
25,000 = 256 * [small homage]^2
97.66 = [small homage]^2
sqrt(97.66) = small homage = 9.88, round this UP to 10 and that is what you pay for a small homage.
A medium homage is then 10*2 = 20 loads, and large is 10*4 = 40 loads.
A big thanks to Frog gazing at Moon from BreakAway for the thresholds and for verifying the formula I found :)
How happy can a hero be?
There are 8 happiness levels: angry, unhappy, neglected, contented, pleased, happy, joyful and exalted. Only Ancestor heroes can become neglected, unhappy and angry, the others are always 'contented' (or happier) even if you don't give them a single thing.
A hero will appear in your city if his happiness level is 'joyful' or 'exalted' (although he/she may also appear when he/she is happy)
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