I Need a Hero
Click on the Hero name below to go to a page with more specific details of that Hero, the effects of their blessings and other benefits.
| Heroes in Emperor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Hero | Religion | Blesses | Walker | 1/2 cost of | Capture Animals | Fights | Other Benefits | Associated Monuments |
![]() Nu Wa Creator Goddess | Ancestor | Clay Pit Fishing Quay Hunter's Tent Inspector's Tower | Inspector Musician Diviner | Clay Pit Fishing Quay Hunter's Tent Music School Inspector's Tower Irrigation | Yes | No | Makes it more difficult for enemies to burn buildings | Great
Temple Temple Complex Tumulus |
![]() Shen Nong Divine Farmer | Ancestor | Farmhouse Hemp Farm | Herbalist Diviner | Crops Farm Herbalist Market Square Food Shop Mill | No | No | Satisfies Non-Player City requests for food | Splendid Temple Grand Temple Complex Grand Tumulus Clock Tower |
![]() Huang Di Yellow Emperor | Ancestor | Kiln Silkworm shed | Acupuncturist Diviner Adds 1 ceramics to each house | Kiln Silkworm Shed Mulberry Trees Weaver Acupuncturist Chariot Fort | No | Yes | Helps Chariot Morale Satisfies Non-Player City requests for ceramics | Earthen Great Wall Stone Great Wall Large Palace Underground Vault |
![]() Xi Wang Mu Queen Mother of the West | Daoist | Jade Carver | Dao Priest | Guilds Jade Carver Sculptures | Yes | No | Speeds up Monument Construction | Grand Temple Complex Underground Vault |
![]() Zao Jun Kitchen God | Daoist | Food Shop | Dao Priest Adds 1 unit of delicious food to each house | Houses Food shop | No | No | Free New Year Festival | Large Palace Clocktower |
![]() Guan Di God of War | Daoist | Mill Warehouse Confucian Academy Fort | Guard Confucian Scholar Daoist Priest | Forts Weaponsmiths Watchtowers | No | Yes | Helps Cavalry Morale No Muggers, Thieves or Bandits can appear in the city | Temple Complex Stone Great Wall |
![]() Guan Yin Goddess of Mercy | Buddhist | Well | Watchtower Guard Water carrier Buddhist Monk | Well Garden Flowering tree Wayside pavilion Pond Tai Chi park Private garden | No | No | Halves cost of bribes City Health bonus | Grand Canal Grand Pagoda |
![]() Bodhidharma Kung Fu Monk | Buddhist | Tea curing shed Watchtower | Watchtower Guard Buddhist Monk | Tea curing shed Tea bushes Tea shop Watchtowers | No | Yes (in own city only) | Satisfies Non-Player City requests for tea | Temple
Complex Grand Pagoda |
![]() Sun Wu Kong Monkey King | Buddhist | Weaponsmith Stoneworks | Acrobat Actor Daoist Priest Buddhist Monk | Stoneworks Weaponsmith Acrobat School Drama School Theatre Pavilion Daoist Shrines | Yes | Yes | Emissaries to other cities cost nothing and travel faster | Large Palace Grand Pagoda |
![]() Confucius Sage of all Time | Confucian | Tax Office | Confucian
Scholar Diviner Tax official Musician | Tax Office Ancestral Shrine Music School Grand and Imperial Ways | No | No | Tax revenues are increased Satisfies one burial good provision for Tumulus or Grand Tumulus | Great Temple Grand Tumulus |
![]() Sun Tzu Master Sun | Confucian | Forts | Confucian Scholar | Fort Fortifications | Yes | Yes | 1/2 cost to train spies Reverses spies Reduces travel time of your army Helps infantry morale | Earthen Great Wall Underground Vault |
![]() Mencius Second Sage | Confucian | Trading Stations / Quays | Confucian Scholar | Warehouse Trading Stations/Quays Market Squares | No | No | Traders arrive more frequently | Grand Temple Complex Grand Canal |
Notes
All Heroes increase your popularity when they are in the city.
Associated Monuments - When a Monument is completed in your city then any hero associated with that Monument has their homage level increased to Exalted. The homage level of Ancestral Heroes will never fall below contented once their associated monument is completed.
Walker type - This means that when the hero passes houses (or other buildings in the case of inspectors) the house receives coverage as if that type of walker had passed. While this can be very useful, heroes tend to vary their walking route often and are usually not reliable as a sole means of receiving coverage unless you are prepared to continually monitor them and move their flag to ensure they go where you need them to.
Fighter - For more details of the strengths/weaknesses of each Hero as a fighter see the Hero Hit points table
Hero Moods - There are eight happiness levels: angry, unhappy, neglected, contented, pleased, happy, joyful, and exalted. Only Ancestral heroes ever become neglected, unhappy or angry, the rest will never go below contented. Once a Hero reaches happy there is a chance they will appear in your city, though it is more likely to happen at joyful and almost certain at exalted.
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