That setting will provide the historical context for another story - a fabulous fictional tale of a great lost treasure. Emperor Wu Di has noticed your abilities and has selected you to accompany his trusted spy and lead an expedition to search for the treasure. With only the spy's cryptic riddle to guide you to the treasure's location, it will take all your skills to succeed!
This campaign includes three missions and a player will interact with 8 historically accurate cities. Resources, commodities, and available structures follow the Emperor model for the iron age.
A new custom map of 'enormous' size and humid climate was created for this campaign. It is a representation of a dense jungle valley along the Mekong River, teeming with local fauna.
An extra file is included in this download. It is a text file named 'TLTON_Readme.txt', and contains installation instructions, background information, campaign design notes, general play tips, and mission hints (warning: contains spoilers). Additionally, other hints are available by viewing the album of playtest screenshots in the Emperor Heaven gallery.
IMPORTANT NOTE: This campaign is rated 'normal' and will provide a difficulty level similar to the campaigns in the core game.
Missions Teasers: (Note - there are no time limits on any missions in this campaign)
M1 - Riddle of the Lost Treasure - begins in 137 BCE.
M2 - The Lost Treasure of Nanyue - begins in 124 BCE.
Not as challenging as your other Campaigns, but truly enjoyed playing all the missions with ease, especially in Mission 2 whereby I was invaded by Kingdom of Nanyue and sabotaging their army is so essential as a stepping stone to building up my 12 forts army. Mission 3 is an add-on to build more and conquer other cities. :)
Posted on 10/29/20 @ 09:08 AM
My main goal for this campaign was to provide a different play experience, such as:
1. Map exploration to uncover (somewhat) hidden resources, based on deciphering the riddle in the storyline.
2. The challenge of managing and protecting a huge bounty of treasure (when many other cities wants it). As you saw, I achieved this by scripted events.
3. Having the option to fight (or bribe) invasions that are much larger than what are scripted in the core game.
I did my best to provide all that while still targeting the 'normal' difficulty level. Based on your review ratings, I am happy with the result. Thank you very much for the review!
[Edited on 10/29/20 @ 09:12 AM]
Posted on 10/29/20 @ 09:25 AM
Yeah, agree that difficulty level is 'normal'. There was no stress in playing as there is no time limit, and that's my 2nd time playing before leaving the review. Storyline was excellent imo. Had to read your readme file for hints before I could decide on where is the hidden resource in Mission 1.