- Very Hard difficulty
- Perfect Harmony
- walls have been rebuilt (including 3 gatehouses and 4 towers)
- all housing, administrative city, palace and monument within city walls
- actor coverage for worker houses as well
- road to China intact
- all requests fulfilled in time
- full menagerie
So far the best city i've built in all Impression games i've played (C3, Pharaoh, Zeus, Emperor). "The best" meaning it's a city i'm the most proud of.
There's a couple things of note.
First, the markets. I wanted to have 2 grand markets each serving its own houseblock but i couldn't find a way to fit them in that limited space in auspicious location. So i've settled for one common and one grand square serving both houseblocks together. I've learned from Heavengames that grand market square spawns 3 walkers as opposed to 2 so i've put shops needed by both housing blocks there.
To place the monument i had to move a preplaced road by one tile. I guess the designers didn't intend the monument to be placed there :p
Now the inspectors. That was hard! The walls made it hard. I placed 3 inspectors inside: one for worker housing block, 1 for most of elite housing block and 1 for 2 shrines and a tax collector. Remaining buildings of the elite block are inspected by outside inspectors. This mission is where i learned that inspector works through city walls. I feel so smart :)
Money was mostly generated from selling goods to Kashgar at exorbitant prices.
Having Actor Pavilion in the worker block is actually a side effect of providing perfectly stable access to the elite block. When i had the pavilion in my elite block there were 2 houses that were occasionally loosing actor access.
Stability isn't perfect but it was good enough to carry me to the victory without major issues. If only the shops didn't wait until they run out of goods before going to restock.