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Downloads Home » Campaigns » Buddha's Time-Traveler - Singleplayer Campaign

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Buddha's Time-Traveler - Singleplayer Campaign

Author File Description
File Details
Age: Steel
# of Episodes: 5
# of Cities: 2
Difficulty: Normal
Custom Maps: Yes
Emperor Tang Wuzong's persecution of Buddhism in the mid 9th century CE was a tragic event that cost many lives and destroyed many Buddhist monasteries and temples. Yet somehow the religion survived the years of Wuzong's reign, and after his death Buddhism once again thrived in the Middle Kingdom.

Wuzong's historic persecution of Buddhism provides the background for a new, original tale of the further adventures of Sun Wu Kong, aka "The Monkey King". Great Buddha's Eye has seen into the future. The upcoming years of the persecution of his followers weighs heavy on his soul. Some must be saved! He has ordered his servant, the miscreant Monkey King, to lend aid to a young monk preparing to establish a new monastery. Will Sun Wu Kong be able to lend assistance without breaking Buddha's rules?

This campaign includes five missions and a player will interact with 12 cities (9 historically accurate). Due to the unique design of this campaign, resources, commodities, and available structures follow the Emperor models for both the steel age and the bronze age.

Two new custom maps of 'large' size and temperate climate was created for this campaign.

An extra file is included in this download. It is a text file named 'BTT_Readme.txt', and contains installation instructions, background information, campaign design notes, general play tips, and mission hints (warning: contains spoilers). Additionally, other hints are available by viewing the album of playtest screenshots in the Emperor Heaven gallery.

IMPORTANT NOTE: This campaign is rated 'normal' and will provide a difficulty level similar to the campaigns in the core game.

Missions Teasers: (Note - missions two and four have time limits, but they are not too stressful!)

Mission 1 - Sun Wu Kong's Plan - begins in 817 CE

Mission 2 - Voyage Into the Past - begins in 1170 BCE

Mission 3 - Buddha's Time-Traveler - begins in 830 CE

Mission 4 - Ancient Arms for Future Hands - begins in 1156 BCE

Mission 5 - The Valiant Monks of the Monkey King - begins in 841 CE
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 5
Very intuitive, a easy way to place farms, house blocks etc.

Balance: 5
Campaign rated "normal" and it is, player has time to breathe and have a lot of fun !

Creativity: 4
I love the idea of 2 maps in 2 different eras !

Map Design: 5
A pleasant map ! I like the way you place cliffs and little streams

Story/Instructions: 5
As usual, a beautifull story and all the instructions are here to guide the player

Additional Comments:
More campaigns from Gweilo2 please !

[Edited on 09/09/22 @ 12:57 AM]

File Author
frut_mut, thank you very much for the review.

Here were my main goals while building this campaign, and I have listed them in order of importance to me:

1. Test how the game engine behaved when missions jumped back and forth between the steel age and bronze age. As expected, I did find some odd behavior (e.g., bronzeware/lacquerware transition) that forced me to make some design adjustments.
2. Offer a player interaction with entirely different sets of rival cities on what appears as two different empire maps, set in two different ages. I achieved this by sleight-of-hand scripting to make the cities disappear and reappear between the missions.
3. Deliver a campaign tuned for the "normal" difficulty category.
4. Offer a player the opportunity to build both a traditional "secular" city and a "monastery model" city, each on two similar maps.
5. Write a new, original adventure starring Sun Wu Kong, who I had not featured in a campaign in many years. (Side note: the industry rumors are still true, he has great talent but can be difficult to work with!)
6. Provide a player with the choice to fight or bribe invasions, as suits their playing style.

Happy gaming to everyone!

[Edited on 11/16/21 @ 02:07 PM]

Ryan Of Stoke
Map Design5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
This was a very interesting campaign with missions flitting between the two cities in different timelines. I have not yet seen a campaign do this so very original and interesting. It is definitely very beneficial to have an Exalted Sun Wu Kong in the final two missions to help achieve production goals and thwart enemy attacks. I really like how the maps were similar but not identical, although I did pretty much copy the design layout of my cities across both maps.
It was an enjoyable mission to complete and not too difficult, just enough of a challenge to make it really interesting.
I had two housing areas rather than the one you chose in the test mission, one on the first plateau near the empire road, and one in the north west with the mill and warehouses in the middle section where you grew crops. It seemed to work well though, in terms of having a full population to meet all labour requirements.
The only slight issue was the exit road had a tile of rubble, which when cleared could not be replaced with roadway, this means that all exiting traders take random routes through the city. I like mine to use the roads, but only a small issue.

Great campaign, thanks for taking the time to create it. I'd love to have a go at creating something but wouldn't have a clue where to start!!!!
File Author
Hello Ryan, thanks for the review! I'm very happy with your comments, because I did design this campaign for the "normal" difficulty level.

Happy gaming!

[Edited on 12/09/21 @ 08:17 PM]

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