Emperor Heaven HeavenGames LLC
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Campaigns
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » The Fabulous Story of Li Jie

Download File Post Review Post Comment

The Fabulous Story of Li Jie

Author File Description
frut_mut
File Details
Age: Steel
# of Episodes: 5
# of Cities: 4
Difficulty: Very Hard
Custom Maps: Yes
Minimap:
"The Fabulous Story of Li Jie" is a fictional story, and is not based on any real individual.

Experience the Story of Lie Jie, from his childhood trained by her father until up to the time she'll become a fantastic hero and save China from barbarian invaders.

You will lead each of four cities in the shoes of Chen Zhi and Lie Jie. Restore the peace in China, fight your enemies with courage and show to the world your true power.

This is my first campaign ever created. Four new customs maps have been designed, to "Large" until 'Enormous" size.

Big thanks to Gweilo2 for helping correct a few things and perfecting goals and events !

This campaign is rated "Very Hard". A pak. file, 4 maps files, and a README.txt is available and will show you all the events of all missions.

--------------------

NEW UPDATE 11/29/2021 : Changes has been made for a better balance and playability :

Mission 4 (Wuzhou part2) :
- Catapult fort is now allowed.
- Survival time reduced : 8 years instead of 10 years.

Mission 5 (Lanzhou) :
- Catapult fort is now disallowed.
- Irrigation pump is now disallowed.

--------------------

Mission 1 : "Hope for a better world" - 8 years, from 697 CE to the end of 704 CE.

Mission 2 : "The mouth of Yangzi River" - 7 years, from 705 CE to the end of 711 CE.

Mission 3 : "A good day for a warrior's death" - 11 years, from 712 CE to the end of 722 CE.

Mission 4 : "No time to complain" - 8 years, from 723 CE to the end of 730 CE.

Mission 5 : "The siege of Lanzhou" - 9 years, from 731 CE to the end of 739 CE.
AuthorReviews   ( All | Comments Only | Reviews Only )
Frodon2
Rating
4.6
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This campaigns is very unique, really challenge. To through it, must to know very little detail of the game

Balance: 3
In single map, it always have a problem (Food, Feng shui, military). So, can't continue play a episode after through it.

Creativity: 5
So creativity.

Map Design: 5
The map very good. Fist look, it look normal but i have to rebuild second time because no room for any mistake. Farm, house, industry, have to find right location.

Story/Instructions: 5
Pretty important, follow the story is the key.

Additional Comments:
You have created a great campaign
Gweilo2
Staff
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
===SPOILER ALERT===SPOILER ALERT===

Read further at your own risk because a few spoiler details about the campaign are revealed in my review.

Playability: 5

The Playability category is the most subjective one for reviewers. The reason for that is simply because it equates to the "fun factor" we each felt while playing.

I am an advanced player who has been playing this game since its release. Over those many years, I have built a mental list of things I like to experience while playing Emperor. This campaign checked all the "fun" boxes on my list. Having stated that, however, I acknowledge that what is fun for me may not be fun for you, and vice-versa. In that context, I would not recommend this campaign to anyone who is not an expert in advance game techniques, such as micromanagement of the labor force, buildings, resources, and heroes. Without that skill-set you most likely will struggle, with a direct impact to you level of fun.

Balance: 5

The designer clearly states that this campaign is rated at the "Very Hard" difficulty level. I wholeheartedly agree with that. This campaign is difficult (and will mostly remain so, regardless of the in-game difficulty level you select for playing). However, if a player has an advanced understanding of this game then he/she will see that the design does provide a way to win each mission. Sometimes just barely enough to win, but it is there - and without using any cheats or bugged exploits.

My personal experience is that I was able to win all the missions playing at "Very Hard" difficulty with perfect Feng Shui. So for advanced players, I feel this campaign is balanced perfectly.

Creativity: 4

This campaign has an excellent level of creativity. The original storyline sets the stage for gameplay on some of the most beautiful maps that I have seen in a long time. A few things prevented me from giving top marks in this category:

1. The storyline had a few minor weaknesses (see Story/Instructions rating below).
2. Both Hangzhou and Yanjing only have one commodity for export, and it would have been more creative to have them sell at least one other commodity.

Map Design: 5

The four maps in this campaign are fantastic. Each one includes stunning detail which really enhances the feeling of immersion during game-play. Some of the maps also provide "puzzle-like" design features,
which encourage players to hunt for the elusive pathing between separated areas on the maps.

However, my favorite aspect of these maps is that the designer built them with a keen understanding of Feng Shui, and how its game mechanic is integrated into the terrain of game maps. Each of these maps will allow flexible builds for a city while still maintaining perfect Feng Shui. This attention to Feng Shui gets HUGE bonus points from me in the Map Design category.

The design of the empire map was also great; cities were placed in their correct historical geographic locations with the correct regional climates.

Story/Instructions: 4

The fictional storyline is strong. It has a logical progression and is supported by scripted events. I could not quite give top marks for a few reasons.

1. The mission victory screens consisted of only a few sentences. I would have enjoyed reading more detail about the story on those screens.
2. Some of the story, mission goals, and scripted events seemed slightly disjointed (or left out) from the storyline. Nothing glaring, but enough to lower the rating a bit in this category. One example is the challenge of obtaining upgraded food quality, which is a prevalent theme throughout the campaign, but not mentioned in the story.
3. The storyline had numerous grammar and spelling mistakes (mostly forgiven since I believe English is not the designer's native language).

Additional Comments:

I want to reiterate: this campaign is designed for advanced players. If you are one, and have not challenged yourself in awhile, this campaign is your ticket.

My congratulations to frut_mut for an astounding debut here as a campaign designer. Formidable!

[Edited on 11/29/21 @ 02:12 PM]


Post Review Post Comment

HGDL v0.8.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity4.5
Map Design5.0
Story/Instructions4.5
Statistics
Downloads:107
Favorites: [Who?]0
Size:1.39 MB
Added:11/10/21
Updated:11/29/21