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Downloads Home » Campaigns » Limahong and the Cursed Treasure

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Limahong and the Cursed Treasure

Author File Description
File Details
Age: Iron
# of Episodes: 5
# of Cities: 3
Difficulty: Hard
Custom Maps: Yes
"Limahong and the Cursed Treasure" is a fictional story.

Only the character of "Liu Zhao" is based on a real Emperor "Han Hedi" (79 - 106)."Limahong" was actually a real Chinese pirate but during the 16th century.

Prepare yourself for a great adventure into the skin of the pirate Limahong, former general of the Emperor Liu Zhao. Humiliated, disgraced, you will found a mystic place in Hainan island with your fellows, develop a new society, organize a new army and fight back the ruling power. May your vengeance be strong and great !



- Prices of resources has been entirely modified compared to a classic campaign in the core game. Be aware about those prices before establish a strategy in game.
Example : Bronze (which is gold in the storyline) and bronzeware (goldware) are the most expensives resources, when prices of Silk or Carved Jade have dropped.

- A "Readme.txt" is available in the Zip file with some explanations and tips to finished every mission.

- I've rated this campaign "Hard" due to one main thing : Mission 1 and 3 contains many "path-finding" situations you should resolve, and for a player who wouldn't possess an advanced understanding of the game, challenge may seems quite hard. Actually, It's easier than it looks like, and again, you can find some tips in the "LCT_Readme.txt". Apart from that, I truly believe the military, trading, diplomacy and economic management should be rated "Normal".


This campaign includes five missions and three new custom maps :

LCT 1 - Dawenkou - "Skull Island" : Enormous size.
LCT 2 - Shu : Huge size.
LCT 3 - Shanki : Enormous size.

Sabotage by spies has been disallowed in this campaign, although spies may still be used for information gathering.

There is "time limit" goal in Mission 2, 3 and 5.

Mission 1 - Skull Island - 9 years (Not really a time limit, just a survival time goal), begins in 100 CE

Mission 2 - City of Glory - 10 years, begins in 109 CE

Mission 3 - Challenge of clay and gold - 12 years, begins in 119 CE

Mission 4 - "It's time to shine" - begins in 131 CE

Mission 5 - Time to strike back - 8 years, begins in 141 CE

Note : Sorry if you find grammar and spelling english mistakes, it's not my native language..

Enjoy !
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AuthorComments   ( All | Comments Only | Reviews Only )
I am really excited about this! I will post a news article for it on the EH site (and Heavengames main) soon.
File Author
Thanks Gweilo2 ! ;)

Enjoy the campaign !
lovekem0702 I don't play any campaign. it said "open play, no mission goal". please help me. thank you
File Author
Hello Lovekem0702 !

If you successfully downloaded the package and unzipped it, you have to :

- Open your "EmperorRotmk" folder (in my case it's just "Emperor - Rise in the middle kingdom" folder in my local disk).

- Open the "Campaigns" folder and place the file "Limahong and the cursed treasure.pak" file inside.

- Open the "Cities" folder and place "LCT_1.map" "LCT_2.map" and "LCT_3.map" inside.

- Start your game in singleplayer mode, select your ruler, and from the menu select "Customs campaigns" (and not "Open play")

- Select "Limahong and the Cursed Treasure" from the list of campaigns.

Normally, it should be worked !

lovekem0702 I tried the same but I don't play campaign
File Author
lovekem0702, I don't know what to say..

I've downloaded again the campaign, it's working for me, and I know it's working for Gweilo2.

Do you have the Emperor'patch ? Is this the first campaign you try to download on this website?
File Author
Thank you so much Gweilo 2 !!

I realise that I have to find someone for correct my
english spelling mistakes before submiting my next campaign ;).

However, I'm really glad for the rating and reading your comments !
Frodon2 Hi Frut_mut, i have through this campaign. i'll write review.
File Author
Thanks for the review Frodon2 !

I didn't understand, you think this campaign should be have a "Normal" difficulty or "Very hard" ?
I think it's a "Normal" campaign if you remove the "path finding" aspect.

The ressources positions remain far apart, but it was my intention. Don't worry, in the next campaign, map design will be diferent ;)

About the instructions, I wrote a lot of details to help the player knowing what he have to do, but maybe I should saying it only in a "Readme.txt" file.
Frodon2 You're right. If remove "find path" this campaign have normal difficult.
About description, e.g. in map 5, the description spoil what city need conquer or ally. I think, just let the player find the way.
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