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Fall of the Song 4 Songzhou
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Author |
File Description |
Pikestaff |
Posted on 01/14/22 @ 12:29 PM
File Details |
Origin: |
Custom |
Score: |
711 |
Population: |
1850 |
Difficulty: |
Hard |
Minimap:
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Thanks again to Gweilo for making so many great campaigns.
Missions 1 and 4 of this campaign are in Songzhou. The map is small and it's quite a challenge to fit everything in. The best part of these missions for me was getting the city design right in the first place. I spent a lot of time on that, planning out the whole city in advance before playing the game for real.
Key design points:
- Feng Shui is perfect.
- Housing is in a single block with 25 Luxury Apartments and 4 Heavenly Apartments (added in mission 4).
- To maximise housing, the religious buildings are placed outside the block.
- Most of the farms are in an irrigated block to the NW of the houses. However, I found that I needed an extra food farm for security. This is squeezed into a spare space in the E. It's not full size or irrigated, but it did not need to be.
- Everything else kind of placed itself, really, with care being taken to add buildings/delete trees in the right order to maintain perfect FS.
Mission 1 comments:
- Most of the road network was laid out at the outset, with buildings added in stages.
- I started the housing block with 25 housing plots, inspector, watchtower, water and herbalist, and focused on evolving my housing as quickly as possible.
- As soon as I had enough people I started farming hemp and food, followed by (i) two hunters, (ii) the mill, (iii) two warehouses (one for hemp/paper and one for food), and (iv) a food shop. Inspectors were added where required.
- When the houses got food this brought more people in, so I could add (i) an ancestral shrine, protected by an inspector to the SE, (ii) a hemp shop, and (iii) music. This was enough to evolve to Spacious Dwellings.
- While the houses were filling up I placed most of the remaining farms and industry (initially turned off) and government buildings including mint, money printer and tax collector (with government set to low priority).
- The next tasks were to (i) turn on tea farming, clay/ceramics and paper, (ii) add a warehouse for ceramics/tea/silk/lacquerware, and (iii) add a second farm in the NE. I needed the second farm to ensure that my houses would not run out of food when they were upgraded, and provide a good store of food for the start of mission 4.
- Next was a ceramics shop, to upgrade the houses to Elegant Dwellings, and a warehouse in the south for salt/weapons/wood). I turned on salt at this time.
- With an good supply of food and salt I could set the minimum food quality to Appetising, add acupuncture, acrobat, tea shop and Buddhist pagoda, and watch my housing evolve all the way to Luxury Apartments.
- As my evolved housing filled up I could turn on silk farming and weaving, lacquer farming, wood and lacquerware production. Silk and lacquerware would give me goods to appease the gods before they got angry.
- Only then did I start producing steel and weapons, and add a cavalry unit, to keep unemployment below 20%.
- This strategy generated so much money that I could bribe the invasions and still comfortably exceed the treasury target.
- Once I knew I'd won I prepared for mission 4 by adding aesthetic trees and completing as far as I could the infrastructure in the NE. I decided to spend the money in mission 1 because I knew the treasury would be reset at the start of mission 4.
Mission 4 comments:
- Having prepared the ground in mission 1, mission 4 was easy.
- 4 Elite houses plus theatre and theatre school were placed immediately, together with silk and lacquerware shops and a Confucian Academy. Minimum food quality was reset to Tasty. The Elite houses quickly evolved to Heavenly Compounds.
- I made contact with the other available cities immediately, sent them small cash gifts to open trade, followed by additional gifts of goods to get them to agreeable (which might not have been necessary), and allied with them.
- I used surplus ceramics, wood, silk and lacquerware to keep the Gods happy and exalt Confucius. After Confucius arrived I kept him happy so that he stayed. The extra tax income meant I was raking it in.
- While building the temple I traded with Khan-Baliq and Luo, exporting weapons plus any surplus lacquerware and silk. I imported some food for insurance, although I didn't need it.
- The final map also has a dock for trading with Lin'An. This site was at one time occupied by the labourers for the temple. I deleted the labourers when they were no longer needed and put the dock in.
- After completing the temple in mid 1275 I turned off the carpenter and ceramist and added an extra weaponsmith, lacquerware maker and weaver.
- Up to and including 1275 I met all city requests, mostly but not all for cash. Despite this I beat the Treasury in that year, with income of over 22k.
In 1276 I refused city requests for cash and made a little more money (something over £24k).
- After Luo activated it seemed to ally with me without being asked. I was a bit puzzled by that, but never mind.
- The 100k Treasury target was met very soon after that. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Gweilo2
Staff |
Posted on 01/14/22 @ 01:56 PM
What? You scoffed at my "Empty Purse Rebellion"? Having superior building and management skills are no excuse! This calls for a public flogging and forcing you to replay the campaign at "Very Hard".
Seriously...awesome job! |
Pikestaff
File Author |
Posted on 01/15/22 @ 05:11 AM
I plan to play through all the campaigns at very hard, once I've got through them at hard. I expect some of the military campaigns will defeat me. The money-focused campaigns might actually be easier at VH (because of the higher tax income), if I can meet the tougher desirability targets for my housing. I look forward to finding out! |
HGDL v0.8.2 |
Statistics |
Downloads: | 37 |
Favorites: [] | 0 |
Size: | 196.18 KB |
Added: | 01/14/22 |
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