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Downloads Home » Completed Cities » Zhou 4 Loyi - VH, Perfect FS

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Zhou 4 Loyi - VH, Perfect FS

Author File Description
Pikestaff
File Details
Origin: Zhou
Score: 4824
Population: 4428
Difficulty: Very Hard
Minimap:
I've recently gone back to the original game, replaying it at Very Hard difficulty, aiming for perfect FS. Any cities I think particularly noteworthy will be posted here.

(Gweilo - if you are reading, I will return to your scenarios later. I got a bit bogged down and decided I need to take a rest from them while I learned to play at VH.)

At Loyi, I set myself the task of getting three housing blocks (one a large Elite block), palace, admin, trading centre and temple complex all inside the city walls, while maintaining perfect FS. This made for a fascinating design challenge.

There are two files in the upload: the starting position for my second run through, after fully planning out the city, and the completed city.

To view the completed city you should pause the game immediately after opening it.

A few points to note:
- The southern housing block has Inspector and religion injected from outside the loop. The outside position of the Inspector is pretty much forced.
- The eastern housing block's loop includes a zone for the weavers.
- At the start the Elite block has a temporary Inspector to protect the government buildings. Later in the game, after placing the inner Elite housing, I was able to delete the nearby trees and move him to his final location, inside the loop where he could protect the Acrobat School (which had to be inside the loop - there was nowhere else for it).
- I figured out a way to get my two jade carvers inside the city walls, by cunning placement of the Inspector for the trading centre.
- Anyang trading quay is close to the jade carvers, with road access via the ENE gate.
- Bronzeware and ceramics industries are co-located (together with wood for tax) outside the NE walls, close to the trading centre. "Getting" warehouses fetch bronze from the northern smelters. This arrangement ensures no micromanagement is needed.
- There is a separate military zone with its own bronze in the NW. This zone also supplies the stone and wood for the Temple Complex.

Most of the city was laid out at the start. When I un-paused the game I had only 1958 left in the treasury, and had not yet planted any fields. I immediately allied with Qufu and Anyang so that I would get their bailouts. The Mint was turned on from the beginning, but it took a while for it to get labour.

The first priority was to plant fields and get agriculture going (with some micromanagement in the very early months), followed by jade carving (for export) and timber (for tax). I next got ceramics going as soon as I could spare the labour, so that I could place the Elite housing and increase my tax income.

I had no labour to spare for the military at this stage, so I let the Nomads conquer me. After I was vassalised the Nomads gave me a third bailout, which was a bonus. This enabled me to speed up the final build out and development of the city. I could then get silk, bronze/bronzeware and the military going, get Wu to trade with me (sell silk, buy rice and salt), quickly evolve my housing, and finally start on the temple complex.

I ignored all tribute requests from the Nomads. When they got mad enough to invade again, my army was ready and I defeated them. This released me from vassalage. The rest of the game was plain sailing - apart from the annoying floods.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gweilo2
Staff
Hi Pikestaff, no problem! Play at your own pace. :) I also replayed all the core campaigns a couple of years ago, using the same parameters you are using (VH, perfect FS), and I found it quite nostalgic and enjoyable. Hope you do too.

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Downloads:25
Favorites: [Who?]0
Size:423.39 KB
Added:08/24/22