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Campaigns » Raider Lord's Destiny - Singleplayer Campaign

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Raider Lord's Destiny - Singleplayer Campaign

Author File Description
Gweilo2
File Details
Age: Iron
# of Episodes: 3
# of Cities: 1
Difficulty: Hard
Custom Maps: Yes
Minimap:
The collapse of the Qin dynasty in 206 BCE triggered a period of civil war in the Middle Kingdom. In this time, daring leaders fought to carve out their own kingdoms from the bones of Qin. This campaign is a fictional adaptation of this period, putting you in the role of one of these leaders.

This campaign was designed with two main goals:

1. Encourage a high motivation for replayability. This was done by the randomized timings of scripted events, so that the campaign would never play exactly the same way twice.
2. Incorporate valid rationale to entice players to use the "looting" mechanics of the game engine (referred to in the storyline as "raiding").

This campaign includes three missions and a player will interact with 6 cities (2 historically accurate). Resources, commodities, and available structures follow the Emperor model for the iron age.

A new custom map of 'enormous' size and humid climate was created for this campaign.

An extra file is included in this download. It is a text file named 'RLD_Readme.txt', and contains installation instructions, background information, campaign design notes, general play tips, and mission hints (warning: contains spoilers). Additionally, other hints are available by viewing the album of playtest screenshots in the Emperor Heaven gallery.

IMPORTANT NOTE: This campaign is rated 'Hard' and is designed for players of intermediate to advanced skill level. For the best play experience, a player should possess a good understanding of the game's combat and military operations, summoning and using the heroes (gods), monument construction, and empire-map diplomacy.

Missions Teasers: (Note - the first two missions have a time limit.)

Mission 1 - Raider of the Pearl River - 12 years, from 206 BCE to 194 BCE

Mission 2 - From Raider to Ruler - 12 years, from 194 BCE to 182 BCE

Mission 3 - Battle for a Kingdom - No time limit, starts in 182 BCE
AuthorReviews   ( All | Comments Only | Reviews Only )
Strategic Indian
Rating
4.0
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Mission 1 Review only:
Others to follow! Spoilers ahead...

I found the 1st mission quite easy. For new players it might take a bit longer.

You are initially bound to 2 types of foods and no silk so making elite housing is not possible until you conquer Bo and/or start trading with Pa.

I could conquer Bo with 1 infantry and 1 archer with Huang Di in tow, also my armies could come back before Bo revolted due to lack of soldiers in my city.
Mission ended within 3 years for me.

Recommendation:
1) the rule should be to rule 3x cities in this mission itself and not the next one.
2) a big building project should be included for addtional challenge. since summoning gods is easy with the goods you make, a set time period for gods to be present in the city is not a significant challenge.
3) Include imperial roads and set up large target for elite housing in this mission itself.
4) Mission should not be longer than 6 years.

Now that i what Mission 1 should have been. :)

Its simply too easy and tooth less at the present state which vexes me greatly.

The map is beautiful to say the least. Although fruit_mut is the master champion of map making.

good evening.

[Edited on 10/10/23 @ 03:23 PM]

frut_mut
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I put a 5 stars note here to counterbalance the 4 star from Strategic indian, a little unfair for me.

SPOILER :

Gweilo achieves his "looting" goal. The only bad thing for me was I had to many "The city bribes your army" instead of collect ennemy food or silk in M1 (like 70% of the time) I guess I had no luck.

The map is really nice, maybe a little bit big, all the left side was useless in my case. But a lot of space to build, a new access accross the river in M3. With a hardest map, I think the campaign would be raited Very hard.

In this case, Hard seems to be the good balance. Also the military sabotage is allowed !

Thank you for this new campaign and for bringing me back on this game !

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HGDL v0.8.2

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Rating
4.5
Breakdown
Playability4.0
Balance4.0
Creativity4.5
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:235
Favorites: [Who?]0
Size:394.47 KB
Added:09/27/23