I Need a Hero
Pecunia has provided detailed information at the bottom on how Homages to heroes work.
Click on the Hero name below to go to a page with more specific details of that Hero, the effects of their blessings and other benefits.
Heroes in Emperor | ||||||||
---|---|---|---|---|---|---|---|---|
Hero | Religion | Blesses | Walker | 1/2 cost of | Capture Animals | Fights | Other Benefits | Associated Monuments |
Nu Wa Creator Goddess |
Ancestor | Clay Pit
Fishing Quay Hunter’s Tent Inspector’s Tower |
Inspector
Musician Diviner |
Clay Pit
Fishing Quay Hunter’s Tent Music School Inspector’s Tower Irrigation |
Yes | No | Makes it more difficult for enemies to burn buildings | Great Temple
Temple Complex Tumulus |
Shen Nong Divine Farmer |
Ancestor | Farmhouse
Hemp Farm |
Herbalist
Diviner |
Crops
Farm Herbalist Market Square Food Shop Mill |
No | No | Satisfies Non-Player City requests for food | Splendid Temple
Grand Temple Complex Grand Tumulus Clock Tower |
Huang Di Yellow Emperor |
Ancestor | Kiln
Silkworm shed |
Acupuncturist
Diviner Adds 1 ceramics to each house |
Kiln
Silkworm Shed Mulberry Trees Weaver Acupuncturist Chariot Fort |
No | Yes | Helps Chariot Morale
Satisfies Non-Player City requests for ceramics |
Earthen Great Wall
Stone Great Wall Large Palace Underground Vault |
Xi Wang Mu Queen Mother of the West |
Daoist | Jade Carver | Dao Priest | Guilds Jade Carver Sculptures |
Yes | No | Speeds up Monument Construction | Grand Temple Complex
Underground Vault |
Zao Jun Kitchen God |
Daoist | Food Shop | Dao Priest
Adds 1 unit of delicious food to each house |
Houses
Food shop |
No | No | Free New Year Festival | Large Palace
Clocktower |
Guan Di God of War |
Daoist | Mill
Warehouse Confucian Academy Fort |
Guard
Confucian Scholar Daoist Priest |
Forts
Weaponsmiths Watchtowers |
No | Yes | Helps Cavalry Morale
No Muggers, Thieves or Bandits can appear in the city |
Temple Complex
Stone Great Wall |
Guan Yin Goddess of Mercy |
Buddhist | Well | Watchtower Guard
Water carrier Buddhist Monk |
Well
Garden Flowering tree Wayside pavilion Pond Tai Chi park Private garden |
No | No | Halves cost of bribes
City Health bonus |
Grand Canal
Grand Pagoda |
Bodhidharma Kung Fu Monk |
Buddhist | Tea curing shed
Watchtower |
Watchtower Guard
Buddhist Monk |
Tea curing shed
Tea bushes Tea shop Watchtowers |
No | Yes (in own city only) | Satisfies Non-Player City requests for tea | Temple Complex
Grand Pagoda |
Sun Wu Kong Monkey King |
Buddhist | Weaponsmith
Stoneworks |
Acrobat
Actor Daoist Priest Buddhist Monk |
Stoneworks
Weaponsmith Acrobat School Drama School Theatre Pavilion Daoist Shrines |
Yes | Yes | Emissaries to other cities cost nothing and travel faster | Large Palace
Grand Pagoda |
Confucius Sage of all Time |
Confucian | Tax Office | Confucian Scholar
Diviner Tax official Musician |
Tax Office
Ancestral Shrine Music School Grand and Imperial Ways |
No | No | Tax revenues are increased
Satisfies one burial good provision for Tumulus or Grand Tumulus |
Great Temple
Grand Tumulus |
Sun Tzu Master Sun |
Confucian | Forts | Confucian Scholar | Fort
Fortifications |
Yes | Yes | 1/2 cost to train spies
Reverses spies Reduces travel time of your army Helps infantry morale |
Earthen Great Wall
Underground Vault |
Mencius Second Sage |
Confucian | Trading Stations / Quays | Confucian Scholar | Warehouse
Trading Stations/Quays Market Squares |
No | No | Traders arrive more frequently | Grand Temple Complex
Grand Canal |
Notes
All Heroes increase your popularity when they are in the city.
Associated Monuments – When a Monument is completed in your city then any hero associated with that Monument has their homage level increased to Exalted. The homage level of Ancestral Heroes will never fall below contented once their associated monument is completed.
Walker type – This means that when the hero passes houses (or other buildings in the case of inspectors) the house receives coverage as if that type of walker had passed. While this can be very useful, heroes tend to vary their walking route often and are usually not reliable as a sole means of receiving coverage unless you are prepared to continually monitor them and move their flag to ensure they go where you need them to.
Fighter – For more details of the strengths/weaknesses of each Hero as a fighter see the Hero Hit points table
Hero Moods – There are eight happiness levels: angry, unhappy, neglected, contented, pleased, happy, joyful, and exalted. Only Ancestral heroes ever become neglected, unhappy or angry, the rest will never go below contented. Once a Hero reaches happy there is a chance they will appear in your city, though it is more likely to happen at joyful and almost certain at exalted.
Homages – Before a hero will honour your city with a visit, you have to pay homage to them. In addition to that.. the Ancestral heroes want to have homages every once in a while. If you neglect your Ancestors, they may conjure up a drought, an earthquake, or a flood.
To pay homage to a hero, click on the Religion tab and click on the word ‘Religion’ at the top to open the Religion full report. You’ll see the portraits of available heroes there with their level of contentment below their portrait. Click on a portrait, at the bottom now appears a box with available goods for offering in your city. Click one of the goods, select how many of that good you want to give (small, medium or large) and click on ‘Make offering’.
To be able to pay homage to a hero of a certain ‘religion’, you need to have the proper buildings in your city:
Religion | Building needed |
---|---|
Ancestor | Ancestral Shrine |
Confucianism | Confucian Academy |
Daoism | Daoist Temple |
Buddhism | Buddhist Pagoda |
How happy will a hero be with your offering?
This depends on 4 factors:
- the size of the offering (small=1, medium=2, large=4)
- the cost of the goods offered: a hero will be happier with silk than with rice, just because silk is more expensive.
- how many people in your city have access to buildings of that religion
- the feng-shui rating of your city: the more harmonious your city, the more effective your offering is
If you give a medium offering of silk or lacquerware, your homage level with that hero can be increased from ‘contented’ to ‘exalted’ at once.
Keep in mind that you can only pay homage to any hero once a month, and also mind the goods you give: if you give too many your city may run out of a particular good, causing your housing to devolve.
How many goods do I need for an offering?
This depends on city size, the bigger your city is, the larger offerings the heroes expect.
Table for the amount of goods needed for one offering for populations up to 9200:
City size (population) |
Small offering |
Medium offering |
Large offering |
---|---|---|---|
0-99 | – | – | – |
100-256 | 1 | 2 | 4 |
257-1024 | 2 | 4 | 8 |
1025-2304 | 3 | 6 | 12 |
2305-4096 | 4 | 8 | 16 |
4097-6400 | 5 | 10 | 20 |
6401-9216 | 6 | 12 | 24 |
Further thresholds can be found using the following formula:
population threshold = 256 * [small homage]^2 |
Example: you built a city of (say) 25,000 citizens. How much goods is a small homage?
Calculate back using the formula:
25,000 = 256 * [small homage]^2
97.66 = [small homage]^2
sqrt(97.66) = small homage = 9.88, round this UP to 10 and that is what you pay for a small homage.
A medium homage is then 10*2 = 20 loads, and large is 10*4 = 40 loads.
A big thanks to Frog gazing at Moon from BreakAway for the thresholds and for verifying the formula I found 🙂
How happy can a hero be?
There are 8 happiness levels: angry, unhappy, neglected, contented, pleased, happy, joyful and exalted. Only Ancestor heroes can become neglected, unhappy and angry, the others are always ‘contented’ (or happier) even if you don’t give them a single thing.
A hero will appear in your city if his happiness level is ‘joyful’ or ‘exalted’ (although he/she may also appear when he/she is happy)